Jump to content

Search the Community

Showing results for tags 'vray lightselect'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • CGARCHITECT.COM
    • Forum Rules
  • MAIN FORUMS
    • General Discussions
    • Hardware and Technical Discussions
    • Off Topic
    • Pro Plan Members
  • VISUALIZATION GALLERIES
    • Architectural Visualization Gallery
    • Work in Progress (WIP)
  • SOFTWARE
    • 3ds Max
    • V-Ray
    • Other Renderers
    • Other Visualization Software
    • CAD Software
    • Post Production Software
    • VR/AR/MR/Real-Time
    • Vegetation
    • Color Management
  • MISCELLANEOUS
    • New Member Introductions
  • SITE FEEDBACK AND SUGGESTIONS
    • Comments and Feedback

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Display Name


Country

Found 2 results

  1. In 3ds max when i set vray material's Refraction parameter's Affect channels to "Color only" Vray LightSelect render element does not show light which comes through glass. But when i set to "All channels" i can see the lights in Vray LightSelect render element which is coming through glass. But the problem is that i can not set Refraction parameter's Affect channels to "All channels" in 3ds max because Vray Refraction render elements does not match to beauty pass with Linear Dodge (Add) blending mode in photoshop, it only matches when i set material's refraction parameter's Affect channels to "Color only".
  2. Vray lightSelect render element does not show light when glass appears in between vray light. But when i set material of glass affect channels mode "colors" to "all channels" i can see lights in vray lightselect render elements but vray refraction pass does not match in "All channels" mode of Linear dodge (Add) photoshop blending mode. Vray Refraction pass only matches when i set Color only in Affect channels.
×
×
  • Create New...