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  1. I am trying to make a material which will aproximately simulate a solid piece of wood. A typical piece of plywood has a "flat grain" an "edge grain" and a "head grain" I would like to be able to apply this to an object and have the material apply one of three different bitmap textures, dep...
  2. Not sure if this is a UVW Map thing but I was wondering what the trick is for rearranging the wood grain directions on this cabinet shaker door for a more realistic effect. (Rotating the grains on the raised shaker panels.) And while I'm at it, I guess this falls under the same lines- I want my h...
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