nakulchauhan Posted May 18, 2008 Share Posted May 18, 2008 Hi Everyone!! I'm actually stuck in a doubt. Kindly help. It's goes like this. I'm a new user of vray. Along with this post there's an attached shot of an interior. I found the model on net. I just textured it and then rendered. For GI, I used irradiance for primary and light cache for secondary bounces. The result came out to be quite satisfactory. I have a workstation with dual quad cores @ 2.33 GHz. My problem is, I don't have a slightest idea, how good were the render settings w.r.t. to the time taken. The poly count is just 118000 and it took me 31 mins to get a render of 1600X1200. I used reflective glossiness in almost every material. Now with these settings on my workstation, is the time of 31 mins too much or just normal?? Please reply... NC Link to comment Share on other sites More sharing options...
RyanSpaulding Posted May 18, 2008 Share Posted May 18, 2008 Very normal. Link to comment Share on other sites More sharing options...
nakulchauhan Posted May 18, 2008 Author Share Posted May 18, 2008 Thanx a lot, Mr. Ryan. Link to comment Share on other sites More sharing options...
Bhanu Posted May 19, 2008 Share Posted May 19, 2008 Yes it normal...and I should say your system is good to render in 30 minutes.. It looks good..just a comment about flooring is that such reflective ? Link to comment Share on other sites More sharing options...
tayrona Posted May 19, 2008 Share Posted May 19, 2008 Checking "use light cache for glossy rays" helps to reduce render time.... Link to comment Share on other sites More sharing options...
taran0 Posted May 19, 2008 Share Posted May 19, 2008 thats pretty good timing ! Link to comment Share on other sites More sharing options...
nakulchauhan Posted May 19, 2008 Author Share Posted May 19, 2008 Checking "use light cache for glossy rays" helps to reduce render time.... Had already checked it... Thanx anyway... Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now