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'Packaging' a 3ds Max file


kinkabobba
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I've been wondering how to do this for a while and all of the sudden it would come in very handy: I'm taking over a 3ds max file from a disorganized friend who has all the texture files in different places on their computer (and there's A LOT of them). Does anyone know a simple way to organize all the files (kind of like iTunes), or put them all in the same place (like Maxwell Render) so that I could open up the file on my computer and not have a 1000 missing textures? Thanks in advance!

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