alessandro.maria Posted February 1, 2009 Share Posted February 1, 2009 Hello! I just spent an entire day figuring out how textures work in Vray mats. I put the desired texture where I want, but I still have ratio problem: the texture become a bit deformed at render time and I'm not able to solve this issue. I'm sure I miss something, but these are the first steps I move in Vray and I'm not able to find a solution. Maybe I should use another type of mapping, but I got no clues. The model is a LEGO dude and the texture has simple eyes and mouth to applay on the face. The problem is that at render time the eyes are a bit elliptic instead of circular. Any suggestion? I attach the two files (.max + .tif texture) plus two self-explaining screenshot. Thank in advance for the help. Link to comment Share on other sites More sharing options...
manta Posted February 1, 2009 Share Posted February 1, 2009 thats not where you do your mapping...add a uvw map in the modifiers... Link to comment Share on other sites More sharing options...
Ky Lane Posted February 1, 2009 Share Posted February 1, 2009 Or a simpler option, widen your bitmap file. Link to comment Share on other sites More sharing options...
alessandro.maria Posted February 1, 2009 Author Share Posted February 1, 2009 thats not where you do your mapping...add a uvw map in the modifiers... I absolutely must learn the UVW mapping technique! Link to comment Share on other sites More sharing options...
AFK_Matrix Posted February 2, 2009 Share Posted February 2, 2009 I would suggest you have a good read of Max's Tutorial files as that should give you enough info to apply that texture. I would just add a Box modifier and tweak the scale, should be nice and simple when you have gone through the tutorials. Link to comment Share on other sites More sharing options...
alessandro.maria Posted February 2, 2009 Author Share Posted February 2, 2009 I would suggest you have a good read of Max's Tutorial files as that should give you enough info to apply that texture. I would just add a Box modifier and tweak the scale, should be nice and simple when you have gone through the tutorials. I'll do. Btw, the texture seems to work fine as soon as I tried a more accurate rendering... Thanks to all for suggestions Link to comment Share on other sites More sharing options...
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