bluetorch Posted May 26, 2009 Share Posted May 26, 2009 My first post! ...and I'm about to shoot myself! lol I've checked every single corner in max and vray parameters and can't find what is wrong! The light doesn't "light" the wall close to it, but does on the ones on the sides. I'm using a regular omni inside each lamp (the light is not blocked by any object, or any face of the lamps) please help! Link to comment Share on other sites More sharing options...
thurifer Posted May 26, 2009 Share Posted May 26, 2009 Make sure the polygons are not flipped...I hate it when that happens. Link to comment Share on other sites More sharing options...
bluetorch Posted May 26, 2009 Author Share Posted May 26, 2009 They are all Editable Polys.... I think they can't be fliped. Also I'm using double sided materials, don't know if it helps. Link to comment Share on other sites More sharing options...
bluetorch Posted May 30, 2009 Author Share Posted May 30, 2009 wow! not even a hint? I have a feeling is something related to the size of the scene? or something similar... everything is build real world measurements in meters. Still no answer! pleaseeeeeeee helllllppp! Link to comment Share on other sites More sharing options...
Thablanch Posted June 1, 2009 Share Posted June 1, 2009 You should try with a Vray light instead of an omni.. if you wave an omni without any falloff, that light pattern is normal. IF you wan more glow on the wall, you can use a self illum. material of some kind on the lamp. and see if it helps. Link to comment Share on other sites More sharing options...
Joseph Petrino Posted June 1, 2009 Share Posted June 1, 2009 I'm sure if you post your settings someone can help you. Were not mind readers, give some info. Link to comment Share on other sites More sharing options...
Tommy L Posted June 1, 2009 Share Posted June 1, 2009 I think the root of the problem is your exposure (see LWF and Gamma control), but it is combined with the light source being very close to the rear wall. Light striking a surface at an oblique angle is perceived to be stronger than when the angle of incidence is slight. If you take into consideration that the gamma is not correct, the 'weaker' luminence of the rear wall makes it look like it is not illuminated at all. Link to comment Share on other sites More sharing options...
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