asaf_am Posted May 3, 2010 Share Posted May 3, 2010 You are all very welcome to take look on our new Ghost shader. The Ghost shader adds transparency to whole 3D objects or particle effects instead of adding transparency to their surfaces and revealing all of the objects inside and changing their appearance. It doesn't require queuing render passes, setting ups masks and composition and saves a lot of your valuable time. Watch a demonstration clip on YouTube: [video=youtube;39AAZFpeJ-w] A free trial can be downloaded from Batzal Software's website: www.batzal.com If you have a blog and you wish to cover the Batzal Ghost shader post a reply and we'll contact you and send you a full perpetual license. Thank you, Batzal Software Link to comment Share on other sites More sharing options...
Nic H Posted May 3, 2010 Share Posted May 3, 2010 im afraid that video doesnt explain it very well. why would i use it and what for? it seems like the kind of thing thats best done in post with a seperate render for more flexibility? Link to comment Share on other sites More sharing options...
asaf_am Posted May 3, 2010 Author Share Posted May 3, 2010 currently it's best done in post beacuse you have no other option Lets say you are working on a low budget medical presentation and you wish to hide body parts then hide parts of the medical device and then animate it with transparency. (Of course, everything is done from several angles.) Currently you will have to render 3 passes with possibly some masks for each shot, then compose them. Shadows and reflections are an additional headache. OR, you can animate the transparency straight in 3d and just render Link to comment Share on other sites More sharing options...
Nic H Posted May 3, 2010 Share Posted May 3, 2010 ok thanks for clarifying i can see where you are coming from now, could be quiet useful. Link to comment Share on other sites More sharing options...
martincg Posted May 3, 2010 Share Posted May 3, 2010 i agree with nicnic - the video is not explaining power of shader, i think this image in your site explaining it much better - http://www.batzal.com/images/showcase/cars.jpg Link to comment Share on other sites More sharing options...
Sketchrender Posted May 3, 2010 Share Posted May 3, 2010 revolutionary Very little these days is revolutionary.................big word to use for a shader. Link to comment Share on other sites More sharing options...
Crazy Homeless Guy Posted May 3, 2010 Share Posted May 3, 2010 This would be very useful for diagrammatic style rendering, or fading trees in as a separate pass. Link to comment Share on other sites More sharing options...
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