krimson2580 Posted February 15, 2011 Share Posted February 15, 2011 Studio/Institution: fox holeClient: van staeyen interieurGenre: Commercial InteriorSoftware: 3dsmax design 2011, rendered with mental ray, edited with photoshopDescription: Hello, After being almost 10 years idle in computer graphics i decided to start again. This is my first post here. Feedback is welcome. Please be gentle since i havent used graphic softwares in almost ten years! Kind regards, Link to comment Share on other sites More sharing options...
carlotristan3d Posted February 16, 2011 Share Posted February 16, 2011 What have you been doing the past ten years? Producing an image like that is easier now than 10 years ago. Link to comment Share on other sites More sharing options...
krimson2580 Posted February 16, 2011 Author Share Posted February 16, 2011 i worked for a construction company, during that period i didnt do much presentation drawings. Link to comment Share on other sites More sharing options...
Daniel Doerksen Posted February 16, 2011 Share Posted February 16, 2011 the reflection in the end wall confuses me, but i really like the mood of the image. is it a pretty typical setup, and some ps work, or how did u go about the lighting? Link to comment Share on other sites More sharing options...
Teriander Posted February 16, 2011 Share Posted February 16, 2011 The yellow wall on the left looks a bit strange. It looks very dirty in between the windows at the top and bottom. Was that intentional or a GI issue? Link to comment Share on other sites More sharing options...
Dave Buckley Posted February 16, 2011 Share Posted February 16, 2011 The left hand side of the image is distracting, it could be a refraction issue but the angled walls outside make the interior walls look angled too. And the reflection in the back wall is strange. It's almost as if you have placed an image in 'screen mode' in the environment Link to comment Share on other sites More sharing options...
Tron Posted February 16, 2011 Share Posted February 16, 2011 Give it a try with No GI - Just FG. I find that there are less artifacts that way. Link to comment Share on other sites More sharing options...
krimson2580 Posted February 16, 2011 Author Share Posted February 16, 2011 Thanks for the feedback so far! Daniel, The endwall is in grey coated glass ("lacobel") and it reflects the scene and the environement map. The light is MR daylight system with attached settings. [ATTACH=CONFIG]41351[/ATTACH] Teriander, In fact it isn't a yellow wall but it's a white autodesk wall paint material, the yellow is due to GI i guess. The dirt is a GI issue. Dave, True the environement is a map in screen mode. You suggest i should try something else? Tron, Here is a rendering (without the ps work) with GI turned off. [ATTACH=CONFIG]41353[/ATTACH] Kind regards, Link to comment Share on other sites More sharing options...
Dave Buckley Posted February 16, 2011 Share Posted February 16, 2011 I'd save the render with a format that stores the alpha channel so that you can simply replace the environment in photoshop. The screen mode is overlaying your enviironment image onto everything Link to comment Share on other sites More sharing options...
Tron Posted February 16, 2011 Share Posted February 16, 2011 Looks better... still needs the PS treatment to up the contrast as illustrated in your first posted image. Are you compositing a dirt map (AO)? Might need it if you are not (referring to the 2nd image). Link to comment Share on other sites More sharing options...
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