sdfresh Posted October 19, 2011 Share Posted October 19, 2011 Hello, Im trying to create a realistic material to achieve the random slatted wood effect seen in this product http://www.wonderwallstudios.com/ Im going to use on the inside surface of a sphere to create a wrap around effect and will render in 3ds 2011 using vray 1.5. Attempts so far whilst just testing with white displace and no wood map have either looked very fuzzy or take forever to render. Any help is greatly appreciated. Thanks, Adam Link to comment Share on other sites More sharing options...
Victor Erthal Posted October 19, 2011 Share Posted October 19, 2011 you can use the floor generator script (google floor generator script and you will find it) to create the random pattern. After you generate the reometry, use the aterial by element modifier to generate random material id's ad create some different materials and you are done. one note though: the floor generatos only works on shapes drawn on the world xy plane (the "ground"). just create a shape the same size as the wall you want to create and then move it in place. Link to comment Share on other sites More sharing options...
Daniel Doerksen Posted October 20, 2011 Share Posted October 20, 2011 or you can create a grey scale height map, and use vray displacement 2d... Link to comment Share on other sites More sharing options...
sdfresh Posted October 23, 2011 Author Share Posted October 23, 2011 Thanks Victor, this certainly seems like the most precise method so ill give that a go. Daniel I did actually try this initially and found the best results came through using V-Ray displace 3D mapping, continuous whilst referencing the map in the material itself. Even then the results were a little fuzzy and it took forever to render. Im sure It would have rendered faster if I had actually created the mesh. Appreciate the comments. Thanks Link to comment Share on other sites More sharing options...
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