Trumble Posted November 15, 2011 Share Posted November 15, 2011 Alright, This is driving me crazy, I'm hoping someone out there has found a solution to this studpid problem. My files were originally created in 2008, now I'm working in 2009, opening some of those "old" files. I knew I would have to save them in 2009 in order to "wash away any trace of 2008" but now I'm wondering if it's worked properly. The only way saving them in 2009 worked was if I manually save selected everything from a 2008 scene and merged it into 2009 and then saved. That worked great. Rendered fine over my network, life was good. Then 2009 starts doing something awesome. Rendering over my network gives me the same error I was getting when I was trying to render with 2008 with Windows 7. So I tried in 2009 save selecting everything, restarting max, and re-merging everything and boom it works fine. No problem, off and running. But it keeps happening. Every time I go to test the files across the network, I get the same error, and if I re-merge, everything is fine until I close max again. THOUGHTS?! This is ridiculous that I have to do this every time!! Any help is appreciated. Link to comment Share on other sites More sharing options...
datacrasher Posted November 15, 2011 Share Posted November 15, 2011 are you overwriting the same file? if so then you need to re-save it as a new file name and delete the old one in your scenes and in your autobak in the my documents folder Link to comment Share on other sites More sharing options...
Trumble Posted November 15, 2011 Author Share Posted November 15, 2011 Hey Tony, Nope, starting completely fresh in an attempt to get rid of any bad ghosts lol. Start max, merge in save selected items, save as brand new file (still has the same naming convention, just an incremented version). I thought this was an issue because my files started in 08, but it's happening to all of my files not just one. And I've done the same remerge etc trick over and over. It's a bloody waste of time, a large head ache and there's got to be a reason! Link to comment Share on other sites More sharing options...
datacrasher Posted November 15, 2011 Share Posted November 15, 2011 have you added the lastest service pack? there should not be a problem when merging one file to another have you open your backup's and see if max crashes? if so try following the things below. maybe it's just one model/object your having problem with. merge the scene model one by one and then if it does not crash then keep merging until you get to the last one it max crashes then you'll know what is causing the problem. all you have to do is not merge the last model/object that makes it crash..... If this does not help then i would think it's a new bug you have found. most bugs can be reported on the autodesk community Link to comment Share on other sites More sharing options...
Trumble Posted November 15, 2011 Author Share Posted November 15, 2011 I have a sneaking suspicion part of this is being caused by faulty geo. But what doesn't add up, is that it's more than one file, and more than one project that aren't even close to related. Which makes me think it's more than just file related. I'll check for service packs, I was pretty sure I grabbed the most up to date as all of the computers are only a month old. Eesh! And touching on the faulty geometry, It's a MASSIVE pain to merge stuff in until/if I find the culprit for 2 reasons, deadline and there are SO many objects in the scene. I know how to systematically merge in similar objects etc until I find the troublemaker, I just REALLY don't want to do it lol! Link to comment Share on other sites More sharing options...
datacrasher Posted November 15, 2011 Share Posted November 15, 2011 what kind of ghosting are you having from what i can tell from the reference files? Customize menu > Preferences > Preference Settings dialog > Viewports tab and uncheck the ghosting in viewframe. pain in the a** yes but that;s life with software. autodesk brought newier versions of max out too fast and they never really check it for so many bug Link to comment Share on other sites More sharing options...
Trumble Posted November 15, 2011 Author Share Posted November 15, 2011 Sorry, I didn't chose my words wisely. No ghosting problems @ all. I'm getting errors when I try to render my scene over the network. I just did a test. Opened a scene I'm working on that has (and hasn't) caused trouble. Tried rendering straight up locally. No problem. Tried sending the job to JUST my desktop box (not a render box) renders no problem. Send it to JUST one of the render boxes, BOOM! Error! "Task error: An unexpected error has occurred in the network rendering and it is terminating" So it's not a problem with max or my file. There's something effed with Backburner is my guess at this point! Ideas? I need to stop screwing with trouble shooting and need to keep working lol. FAR too much work and not enough time (and my wife is due with my second son literally any day now!) Link to comment Share on other sites More sharing options...
datacrasher Posted November 15, 2011 Share Posted November 15, 2011 idea one throw it out the window? no good? lol. idea 2 is trying rendering it through another computer. something is causing the conflict put this question on the autodesk community and see if they can help idea 3 is run your wife a bath and take her for dinner. Link to comment Share on other sites More sharing options...
Trumble Posted November 15, 2011 Author Share Posted November 15, 2011 LOL! Beauty. All 3 of those options have crossed my mind within the past 20 minutes or so! If time wasn't such a tight squeeze, I'd just render them on one box and be done with it, but @ a couple hours a pop x 10 images it gets ugly in a hurry. See if I can't stay up all night and have some fun fixing this garbage! Thanks for the help. If anyone else has ideas, throw them out there!! Link to comment Share on other sites More sharing options...
datacrasher Posted November 15, 2011 Share Posted November 15, 2011 (edited) it maybe a lack of memory as your scene gets bigger max will use more memory up. it cannot be the ini file because you fix it before i think Edited November 15, 2011 by datacrasher sleepy Link to comment Share on other sites More sharing options...
Trumble Posted November 15, 2011 Author Share Posted November 15, 2011 And to add another chapter to this wonderful saga, if I open the file "locally" on one of the render boxes, it renders just as it should without issues. WTF?!!!?!!! lol - so it's NOT the file, it's NOT max. No it's def not a memory issue. This project is heavy but a relative lightweight compared to some of the other ones I've been rendering without issue. I'm seriously wondering if I forgot to install the hotfix/service packs. Doing it right now just to make sure. Link to comment Share on other sites More sharing options...
Trumble Posted November 15, 2011 Author Share Posted November 15, 2011 And now I'm going to eat my words. Rendered same file locally @ 500 x 250, then tried at 1000 x 500 (my final render needs to be 4500) and it appears to have crapped out. Seems to get stuck. So perhaps it IS a geometry issue. This is awful. What did I do to deserve this lol?! Link to comment Share on other sites More sharing options...
Trumble Posted November 15, 2011 Author Share Posted November 15, 2011 You're going to love this...It was a geometry problem, but NOT where I expected it. I had started to suspect this bridge that I recently modeled because it was one of the newest parts of the scene. However, after ripping the file to shreds, it was the stupid PEOPLE ON the bridge that were the issue. I haven't nailed down if it's texture/pathing (proxies) or a combination, but thanks a lot for wasting 6+ precious hours of my life you stupid models! haha...Thanks for your quick replies, it's nice to have others to bounce things off of when you're seemingly going crazy. Link to comment Share on other sites More sharing options...
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