Trumble Posted March 22, 2012 Share Posted March 22, 2012 I've done a pretty decent search for the noted topic and tried a lot of the settings/suggestions given, but I can't seem to get rid of these completely random splotches in my scenes. I've attached some image examples. [ATTACH=CONFIG]47326[/ATTACH][ATTACH=CONFIG]47327[/ATTACH][ATTACH=CONFIG]47328[/ATTACH][ATTACH=CONFIG]47329[/ATTACH][ATTACH=CONFIG]47330[/ATTACH] They're completely random and there doesn't seem to be any rhyme or reason why they appear. I've tried jacking up AA settings, changing reflect/refract values on the materials, making the sun invisible, nothing seems to help. Any help is appreciated. Link to comment Share on other sites More sharing options...
dmv79 Posted March 22, 2012 Share Posted March 22, 2012 Would need more info. But my fisrt guess would be either geometry problems, GI settings or some caustics issue. Link to comment Share on other sites More sharing options...
Trumble Posted March 22, 2012 Author Share Posted March 22, 2012 (edited) I'm sure it's something to do with the shiny/reflective/refractive materials I've got plus a very bright vraylight material on the front of the probe. And in all the scenes the camera is "looking through" water...As in, the pipe has been cut in half, but the "water" is still in the pipe...I'm guessing that reflective materials + refractive materials + bright light ='s screwy splotches [ATTACH=CONFIG]47331[/ATTACH][ATTACH=CONFIG]47332[/ATTACH][ATTACH=CONFIG]47333[/ATTACH][ATTACH=CONFIG]47334[/ATTACH][ATTACH=CONFIG]47335[/ATTACH] Here's my calc/render settings...They've never failed me before...but I've never had a project that was this close up with reflect/refractive materials either...I've got a stripped down version of the scene that I can email if anyone is interested just shoot me a line (scott@trumblestudios.com)... Edited March 22, 2012 by Trumble Link to comment Share on other sites More sharing options...
Trumble Posted March 23, 2012 Author Share Posted March 23, 2012 Figured it out....My water material was apparently unhappy with the way I was going about getting it to be see through...I had a fall off mapped to the opacity channel and no refractions...Changed it up and instantly solved...That was a good waste of 2 days hahaha...I can't believe I didn't think to check that sooner... Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now