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Reflective material as grout in tile material.


xEndlessxUrbiax
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I am making a terrazzo material for the floor in a rendering and would like the joints or seems of the terrazzo tiles to show up as a shinny metal material. I am using iRay to render and Arch+Design material with Tile set as the Diffuse map. I have a bitmap selected for the tile color and for now a light grey color for the grout. Ideally, I would make the grout this shinny metal material but I am unable to select anything but colors or bitmaps or other 3ds max "standard" materials. I don't believe any of these can offer the reflectivity I am looking for.

 

Does anyone know a way to achieve this?

 

http://img831.imageshack.us/img831/3408/tilematerial.jpg

 

http://img856.imageshack.us/img856/6317/terrazzot.png

 

The top image show my material in the Editor. The bottom image show my render output, you can see that the grout isn't shinny like it should be.

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