xEndlessxUrbiax Posted April 17, 2012 Share Posted April 17, 2012 I am making a terrazzo material for the floor in a rendering and would like the joints or seems of the terrazzo tiles to show up as a shinny metal material. I am using iRay to render and Arch+Design material with Tile set as the Diffuse map. I have a bitmap selected for the tile color and for now a light grey color for the grout. Ideally, I would make the grout this shinny metal material but I am unable to select anything but colors or bitmaps or other 3ds max "standard" materials. I don't believe any of these can offer the reflectivity I am looking for. Does anyone know a way to achieve this? http://img831.imageshack.us/img831/3408/tilematerial.jpg http://img856.imageshack.us/img856/6317/terrazzot.png The top image show my material in the Editor. The bottom image show my render output, you can see that the grout isn't shinny like it should be. Link to comment Share on other sites More sharing options...
id_ivan Posted April 17, 2012 Share Posted April 17, 2012 Looks like you misunderstood the material. For different reflectivity between grout and tiles, you need different map in reflectivity slot. here's an example : Link to comment Share on other sites More sharing options...
xEndlessxUrbiax Posted April 18, 2012 Author Share Posted April 18, 2012 Thank you Rivanoor, that did the trick. Thanks for taking the time to put together that image. Link to comment Share on other sites More sharing options...
id_ivan Posted April 18, 2012 Share Posted April 18, 2012 No problem, glad i could help. cheers Link to comment Share on other sites More sharing options...
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