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3D Studio max animation dilemma


ssstrutz
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Hello,

I am new to animations in 3D studio and just created one for a client. My problem is I need to stop the animation at approx. frame 550(out of 1000), have something else happen for 100 frames, and then continue on with the original animation.

How do I get the current animation to stay still for 100 more frames in the middle of a current animation? I am looking to have a 1100 frame animation.

Thanks for the help!

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Yes you do this on Video editing software, unless you want something still moving in your scene, even that you can only render separated layer for what still moving, but that's other story ;)

For you just render your full animation straight, then on Premiere, After Effects or any editing video, paste the last image frame where you animation stop, then stretch that frame all the time that you need the animation to be stopped, then paste the rest of your animation after that frame, you can create a nice falloff so everything does not stop to suddenly and that it.

Think this way you animation is a sequence the images changing on time, if you only take one ad repeat it in a time period you get a freeze image.

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You could also use a function called "Ease Curve". It's in the curve editor under curves. All you do is say what frame to start and what frame to finish. It's usually for slam cams and things like that, but if you put @ frame 550 play 550 and @ 600 play 551 it will just pause in between and there will no guess work.

 

Still though, I'm with the others. Do it in post. AE has a thing called time remapping.

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Thanks for the suggestions.

I am going to set the rendering to go tonight for the 100 frames I want to add and try splicing it into the main animation in premiere or AE. I haven't used them for a while so I will have to see how it goes. I will update the post when I get a chance to try splicing in the animation hopefully tomorrow.

Thanks!

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