stormchaser Posted February 13, 2013 Share Posted February 13, 2013 (edited) Hi mates, you can check the Realtime viz of hospital ward at the link given below. Kindly give us your feedback. *requires unity plugin for your browser. *its a 25mb file so might take some time to load. Real Time Architecture - Hospital Ward Edited February 13, 2013 by stormchaser Link to comment Share on other sites More sharing options...
Sketchrender Posted February 13, 2013 Share Posted February 13, 2013 Very slow to load, waited 30 seconds. Link to comment Share on other sites More sharing options...
stormchaser Posted February 13, 2013 Author Share Posted February 13, 2013 Very slow to load, waited 30 seconds. sorry, shouldve mentioned. its a 30mb file, so might take a min or two to load. Link to comment Share on other sites More sharing options...
John Dollus Posted February 13, 2013 Share Posted February 13, 2013 nice job. Link to comment Share on other sites More sharing options...
stormchaser Posted February 13, 2013 Author Share Posted February 13, 2013 nice job. Thanks John Link to comment Share on other sites More sharing options...
gdamaso88 Posted May 1, 2013 Share Posted May 1, 2013 how long did this take to set up? where did you originally model everything? Link to comment Share on other sites More sharing options...
stormchaser Posted May 2, 2013 Author Share Posted May 2, 2013 how long did this take to set up? where did you originally model everything? took me abt a week, had to remodel the hospital furniture. did all the modeling in 3ds max. Link to comment Share on other sites More sharing options...
beestee Posted May 3, 2013 Share Posted May 3, 2013 Looks really good! Was all of the unwrapping and baking done strictly with Max, or were there other tools and/or plugins used? I have only ever had a few days here or there to mess with it as a proof of concept, but it feels like most of my time goes into getting good, resolution balanced light maps. I used an early trial version of Flatiron and I felt that it did a good job at simplifying/automating that part of the process, but I only got to mess with it one time as I ran out of time in the trial. It seems that the cost of the plugin would be justified if you had these type of project requests regularly. I have also seen a few other similar tools that were more budget friendly mentioned here and there, but I always forget to keep track of them. I welcome any reason to look them up again, and your work inspires me to do this Link to comment Share on other sites More sharing options...
stormchaser Posted May 4, 2013 Author Share Posted May 4, 2013 thanks Benjamin, unrwrapping and baking was done in max/vray. i do have flatiron but i do not use it much, at least not on the objects that make or break the scene. for example walls, floors and ceilings. chairs, bed etc. i use flatirons on objects where even a low quality unwrapping would be fine. for example leaves and flowers in flower pot, handles etc. i think nothing beats manually unwrapping your model. and as you do more projects you build a library of furniture which would already be unwrapped so youd only be left with structural components. baking light is the only crucial step in this whole process. if you do not have a good lightmap you can never get a good quality in unity or any other engine. so you do not need any extra tools, just use whatever tools you already have in your pipeline. Link to comment Share on other sites More sharing options...
Travis Smith Posted May 23, 2013 Share Posted May 23, 2013 Excellent work. Do you find Unity to be an easy program to use? Have you explored Quest 3D? I have a 1 week trial version of Quest 3D waiting for me to install but like that Unity is free. And the VR's that you have on your website are beautiful and are exactly what I am wanting to produce. Link to comment Share on other sites More sharing options...
stormchaser Posted May 25, 2013 Author Share Posted May 25, 2013 Excellent work. Do you find Unity to be an easy program to use? Have you explored Quest 3D? I have a 1 week trial version of Quest 3D waiting for me to install but like that Unity is free. And the VR's that you have on your website are beautiful and are exactly what I am wanting to produce. hi travis, i think quest3d dropped the ball, there was once a time when they were very close to unity3d as a competitor but now i think unity is far ahead. their node based editing might look easier in the start but i think unity is easier overall and has such a great support, plugin developers, content creators etc. i see no point in going to quest3d now... the choices we have would be between unity and unreal. unity is really not that difficult to learn, you can get started within a day or two, and most of the time all the hard work would be done in your 3D software, whichever you use whether 3ds max or maya or c4d. for our presentations we just need to import the models and play with shaders. Link to comment Share on other sites More sharing options...
beestee Posted May 29, 2013 Share Posted May 29, 2013 Lumion is made by Act-3d, the same developer as Quest3d. When I was looking at Quest3d they had some awkward publishing fees. Link to comment Share on other sites More sharing options...
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