andrewrae Posted May 11, 2014 Share Posted May 11, 2014 Hi everyone! Just looking for any tips on how you would go about modelling this kind of environment? Best tools, tips, workflows or seen any tutorials similar? I have a rough idea how I would approach it using splines but may be quite time consuming! Also I would be using 3ds Max if that makes a difference haha Link to comment Share on other sites More sharing options...
Justin Hunt Posted May 12, 2014 Share Posted May 12, 2014 Max's terrain modifier would do this quite easily, just bring in your contour lines at their correct heights add the terrain using "layers" and your done (almost) jhv Link to comment Share on other sites More sharing options...
Chris MacDonald Posted May 12, 2014 Share Posted May 12, 2014 It depends, do you want to show the actual stepped contours like your example, or do you want to create a smooth (more realistic) surface? Link to comment Share on other sites More sharing options...
andrewrae Posted May 12, 2014 Author Share Posted May 12, 2014 Thanks Justin nice idea! I've never noticed the terrain compound modifier! Just had a play around with it and think that could work! Would be faster than individually extruding each spline once made. Chris, I was initially thinking just how to show the stepped contours, I quite like the stylized look it gives! If i was to make it more smooth and realistic, I would make the splines for the heights then compound conform a relatively high poly plane to the splines, maybe add a noise modifier. I think this would maybe be even easier than having so many stepped contours because it could be done with about 5-10 splines instead the stepped one has about 40 levels! Link to comment Share on other sites More sharing options...
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