tondaprdelka Posted September 19, 2014 Share Posted September 19, 2014 (edited) I have encoutered problem when working with vray passes. In some of my scenes appears very sharp black noise in Global Illumination pass that is more or less noticeable in raw render. No matter of the basic render settings (DMC noise treshold, resolution etc.), once it appears, the noise is present every time. Areas affected are usually those with some dark material/texture. scene setup viz printscreen: 3Ds Max 2013 + Vray 2.30.01 Gamma 1,6 or 2,2 No extremly complicated geomery. No some extra special vray materials. No other mental ray, a&d materials (I hope so) Basic lightning: Sun + vraysky + few vray lights No matter if using Vray frame buffer od not. I did try by trial and error various scene setups including using global override material, check/uncheck filter maps, reset of the lightning in scene (delete old, create exact same new), import geometry in blank scene, no reflection/refraction etc... It made sometimes black noise disappear... usually that last only until few renders later or save/load current scene. Never managed to ged rid of it permanently. Could it be some corrupted texture? (using usually RGB *.jpg... sometimes in resolution >12000x12000px (flooring)) Second question is about basic glass material... sometimes in GI pass it appears pure black and sometimes appears as any other solid geomery (blue arrows). Any ideas? Edited September 19, 2014 by tondaprdelka Link to comment Share on other sites More sharing options...
Corey Beaulieu Posted September 19, 2014 Share Posted September 19, 2014 I don't know exactly, but to me, your interpolation sample in your Irradiance settings are too low. I would go at least 60 for 120 HSphs. Also, since it appears be most noticeable in the shadows and AO areas, you may want to increase the Subdivs on your Lights. Glass does not usually have a GI contribution so it should appear as black in you GI Pass. I don't know why some of it is not, but I would guess that it is hitting its max depth and then displaying the override or its reflecting light so hard that it is no longer refractive. Generally speaking though, a basic glass material should be black in the GI Pass. Link to comment Share on other sites More sharing options...
Tommy L Posted September 19, 2014 Share Posted September 19, 2014 try it with detail enhancement disabled. Link to comment Share on other sites More sharing options...
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