danielpierce Posted October 7, 2014 Share Posted October 7, 2014 i have an issue with scaling lately in 3ds max design 2015. i want to basically scale something one the z axis, BUT i only want it to go in the positive direction. when i scale uniformly (i've actually tried with all scale tools), it goes an equal distance in both the positive and negative directions. is there a way to fix this so it only goes either just in the positive direction or just in the negative direction? any help/insight is greatly appreciated. thanks! Link to comment Share on other sites More sharing options...
Corey Beaulieu Posted October 8, 2014 Share Posted October 8, 2014 It should do what you are describing if you move your pivot to the absolute minimum of your object. Link to comment Share on other sites More sharing options...
jasonstewart Posted October 21, 2014 Share Posted October 21, 2014 Alternatively f you turn snaps on you can scale, move, rotate around something you are snapped to. It does take a bit of fiddling to get it to work right but locking your selection does make it easier. Mess with the pivot point center options until it works, I can never remember what option it has to be on but there are only 3 to try. Link to comment Share on other sites More sharing options...
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