Smile of Fury Posted November 27, 2014 Share Posted November 27, 2014 For an animation where only the camera moves, is it more common to pre-calc the GI or to bake the lighting and then render with all the lights/GI turned off? Are these the two most common methods? And...could anyone explain to me (or direct me to some reading) why you would choose one option over the other? Thanks in advance. Link to comment Share on other sites More sharing options...
Nicolai Bongard Posted November 28, 2014 Share Posted November 28, 2014 Not done much of either, but one thing that might be negative with the bake method is that you would have to unwrap your geometry, so a pre-calc would be my preferred method. Link to comment Share on other sites More sharing options...
frog_a_lot Posted December 1, 2014 Share Posted December 1, 2014 For an animation where only the camera moves, is it more common to pre-calc the GI or to bake the lighting and then render with all the lights/GI turned off? Are these the two most common methods? And...could anyone explain to me (or direct me to some reading) why you would choose one option over the other? Thanks in advance. I've done a fair few animations.. and i have never ever baked the lighting/textures in.. and i dont know anyone else who has either.. Always use precalc of GI Link to comment Share on other sites More sharing options...
Corey Beaulieu Posted December 1, 2014 Share Posted December 1, 2014 Agreed. Baking your lighting and GI would only make sense to me if you are moving your scene into Unity or some other type of gaming engine. Link to comment Share on other sites More sharing options...
John Dollus Posted December 1, 2014 Share Posted December 1, 2014 Baking the lighting was a great technique back when Lightscape was around. Animations rendered with diffuse GI in seconds using processors equivalent to an iPhone by today's standards and it was a very simple matter to comp in the shiny bits. Now, it's a bit of a broken pipeline as the programmers tend to just throw CPU calcs at a problem instead of being more efficient but if you have a simple space, it's worth exploring. Link to comment Share on other sites More sharing options...
Smile of Fury Posted December 1, 2014 Author Share Posted December 1, 2014 Thanks for all the input. I actually am working on some Unity stuff, but rarely do any animating. Just asking more for personal knowledge. Seemed that texture baking only made sense on very very simple scenes and it's kind of an all-or-nothing decision if you want to bake. Link to comment Share on other sites More sharing options...
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