Jump to content

Weird glowing edges and dirty edges in interior scene


rubensabou
 Share

Recommended Posts

I'm making a interior scene with a single HDRI light and exterior portals (excluding glass object). I've got some weird glowing edges and some dirty edges. By the way checking Retrace in LC makes some of the glows disappear but all my image get dirtier and my render time increase like three times. Increasing LC subdivs and sample sizes, makes the glows disappear but my shadows get darker and the edges dirtier. My wall material is a simple white. I attached my V-Ray settings.

 

1.jpg

4.jpg

2.jpg

3.jpg

Link to comment
Share on other sites

So I've found out the solution. The model was imported from Sketch Up so when i zoomed in, some of my walls didn't really intersect. I tweaked the geometry, by over-intersecting it. I've checked in IM the detail enhancement and maximized in LC subdivs to 2000 and sample size to 0.007. So now I have clean edges. This worked for me.

 

5.jpg

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...