rubensabou Posted August 10, 2015 Share Posted August 10, 2015 I'm making a interior scene with a single HDRI light and exterior portals (excluding glass object). I've got some weird glowing edges and some dirty edges. By the way checking Retrace in LC makes some of the glows disappear but all my image get dirtier and my render time increase like three times. Increasing LC subdivs and sample sizes, makes the glows disappear but my shadows get darker and the edges dirtier. My wall material is a simple white. I attached my V-Ray settings. Link to comment Share on other sites More sharing options...
Bruce Hart Posted August 11, 2015 Share Posted August 11, 2015 Try turning off "store direct light" in the light cache. Link to comment Share on other sites More sharing options...
rubensabou Posted August 11, 2015 Author Share Posted August 11, 2015 So I've found out the solution. The model was imported from Sketch Up so when i zoomed in, some of my walls didn't really intersect. I tweaked the geometry, by over-intersecting it. I've checked in IM the detail enhancement and maximized in LC subdivs to 2000 and sample size to 0.007. So now I have clean edges. This worked for me. Link to comment Share on other sites More sharing options...
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