TomasEsperanza Posted December 14, 2015 Share Posted December 14, 2015 In the Slate material editor, using composite maps is making Max 2014 practically unusable. I don't know what to do; I wanted to follow Bertrand Benoit's Road Tutorial: http://bertrand-benoit.com/blog/nakagin-photoreal-road-tutorial/ ...and now I can't My workstation is decent, and is usually well behaved. I updated the Nvidia driver (clean), but to no avail. The scene is really light, and the maps aren't massive. Is this a common problem; a well known bug, or...? ' Was surprised not to find more complaints about this via Google. ' Anyone else had this? Also, as I thought maybe the file was corrupted or something, I started a new scene and merged in a bit at a time. But the problem only appears when I wire up a Composite map. Link to comment Share on other sites More sharing options...
RyderSK Posted December 14, 2015 Share Posted December 14, 2015 I thought it is pretty much common knowledge how horrible 3dsMax own maps are with composite and color correction among being the worst. They used to bring heavy performance penalty, which is "almost" thing of a past, but I still would suggest to avoid them as much as necessary. Too bad that they're quite useful : / Composite is not only slow to use, slows down mat editor, too many operations quickly after each other will crash 3dsMax and the rendering performance will suffer if used heavily in scene. This is bit too much to stomach for simple mathematical operation like that... They should just look at Unreal4. 5000+ nodes in single material and not a single drawback in manipulation of mat editor or scene at all.... Link to comment Share on other sites More sharing options...
Scott Schroeder Posted December 14, 2015 Share Posted December 14, 2015 It's more than likely the Vray distance texture, that thing really really really slows down the material editor for some reason. Link to comment Share on other sites More sharing options...
TomasEsperanza Posted December 14, 2015 Author Share Posted December 14, 2015 Ok Cheers Guys, So it's a known issue and not just me. (I wonder how Mr Benoit dealt with this? Maybe he just did what I did; get up and do something else every-time you click on something! :/ ) Link to comment Share on other sites More sharing options...
Scott Schroeder Posted December 14, 2015 Share Posted December 14, 2015 If I have to use the distance texture, I keep it separate until the very end. That way I can work and not experience as much slow down in the material editor. Link to comment Share on other sites More sharing options...
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