jeremyfish Posted April 1, 2016 Share Posted April 1, 2016 (edited) Hey guys, new here. Working on this label for a client and they want some unrealistic lighting. I edited my HDRI map so I could make my own "reflections" My material is reflective, hdri map is set to spherical. For some reason as soon as the first edge of the first polygon that starts the smoothed corner comes the reflection of the HDRI is completely cut off.No matter what, if I move the edge or cut down the polygons the cutoff moves farther away. I have tried modeling the object differently, with and without smoothing and always the same result. Any ideas would be greatly appreciated. Edited April 1, 2016 by jeremyfish Link to comment Share on other sites More sharing options...
Chris MacDonald Posted April 3, 2016 Share Posted April 3, 2016 Where is your HDRI? If it is in a domelight have you made sure the "spherical (full dome)" option is checked? Link to comment Share on other sites More sharing options...
jeremyfish Posted April 3, 2016 Author Share Posted April 3, 2016 It's sphereical and it's a material set to my environment Link to comment Share on other sites More sharing options...
jasminepeterson Posted April 8, 2016 Share Posted April 8, 2016 I am curious why you choose BF over LC when LC renders faster and looks actually slightly better to me. Thanks though, this will be helpful for my next interior (and hopefully every other one I ever do). Link to comment Share on other sites More sharing options...
Chris MacDonald Posted April 11, 2016 Share Posted April 11, 2016 I am curious why you choose BF over LC when LC renders faster and looks actually slightly better to me. Thanks though, this will be helpful for my next interior (and hopefully every other one I ever do). Wrong thread? Link to comment Share on other sites More sharing options...
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