alejandrofernandez Posted August 29, 2016 Share Posted August 29, 2016 Hi, I will be upgrading to 3DS Max 2017 and Vray 3.4. I would like to know what are the main differences with previous versions. I´ve been reading some around the web, but I would like to know from a users point of view. Thank you! Link to comment Share on other sites More sharing options...
John Dollus Posted August 29, 2016 Share Posted August 29, 2016 upgrading from what versions? from 2016/3.04, not much has changed but going from 2014/2.x, it's like a new world Link to comment Share on other sites More sharing options...
alejandrofernandez Posted August 29, 2016 Author Share Posted August 29, 2016 Yes exactly I´m upgrading from 2014/2.0 Link to comment Share on other sites More sharing options...
Josef Wienerroither Posted August 29, 2016 Share Posted August 29, 2016 Well - the whole UI looks different and you will see tremendous speed increase in viewport manipulation, Additionally manipulating high resolution meshes is crazy fast now ( possibly not the most common archviz scenario ) Link to comment Share on other sites More sharing options...
Sketchrender Posted August 30, 2016 Share Posted August 30, 2016 SWFA in my opinion. Link to comment Share on other sites More sharing options...
Corey Beaulieu Posted August 31, 2016 Share Posted August 31, 2016 Max has a few new tools (Chamfer Mod) and a different Layer Manager. It no longer uses a "Standard Camera" and has incorporated VRay's Exposure setup. You can use the MCG to build new modifiers and several other tools.... 2017 has seen big improvements in file handling and you will not experience as much crashing s before. VRay is all new. No more Adaptive Subdivision/Fixed/Adaptive.... instead just Bucket or Progressive. You control your image through a DMC Min/Max that is much higher than previous values and use a separate noise/color threshold. Minimum Shade Rate helps to additionally direct rays towards GI and Glossy Reflections and REflective Caustics is on by default. Brute Force is an option for production. You have a denoiser now and can probablistically calculate lights. Materials no longer utilize subdivisions as they are now determined by VRay and they now can use a GGX BRDF type. VRay Physical Camera no longer exists. There is a new Sun/Sky Model called Hosek and they now have an Aerial Perspective effect. RT Works. There are so many differences between the new and old versions, but if you are good with the tools, then you will have no trouble navigating the newest versions. VRay may be a larger challenge, but look at a few tutorials and don't stress. It'll be a week or two of discomfort then business as usual. Link to comment Share on other sites More sharing options...
Josef Wienerroither Posted August 31, 2016 Share Posted August 31, 2016 (edited) SWFA in my opinion. What does that acronym stand for ? BTW: Physical Material is new too in Max 2017, which is great ( and supports ART and Arnold renderer at the same time ). Internally, a whole new unified renderer API has been introduced with Max 2017, which should make things a bit easier for renderer devs in the future: like making renderer agnostic maps & materials etc... Edited August 31, 2016 by spacefrog Link to comment Share on other sites More sharing options...
John Dollus Posted September 1, 2016 Share Posted September 1, 2016 SWFA in my opinion. Star Wars Force Awakens? Still Without Filleting Apparatus? Same Workflow Fails Always? Link to comment Share on other sites More sharing options...
robertengland Posted February 23, 2017 Share Posted February 23, 2017 Star Wars Force Awakens? Still Without Filleting Apparatus? Same Workflow Fails Always? SWFA (Small Wieners Fill *******s?) no,...: Smart Writers Forego Acronyms! Link to comment Share on other sites More sharing options...
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