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3ds Max Modifier - AdvArray


timbot
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hello everyone, I've recently created a parametric array modifier for 3ds max. I think it may be very useful for many peoples workflows. please check it out and see if it's useful for yours

 

Use for all sorts of parametric placement needs. Linear or radial arrays are common, but also various oscillating arrays. You can add random variation to any array. You can even use a path to control array placement. The array can be used on various object types such and shapes or poly/mesh geometry. You can even instance it across various object types to get synchronized arrays. Use it to array complex repeating topology and weld it together later. There’s also a number of animation features you can use to get some cool motion graphics. There’s even some advanced features for controlling material ids or offsetting UV’s.

 

Take a look at the documentation for more information: https://1drv.ms/b/s!AF8vbEk-7BagjMo4

 

also check out a little video of the modifier in action!

 

you can access the product page here: https://apps.autodesk.com/ACD/en/Detail/Index?id=7221085778557027350&appLang=en&os=Win64

 

I hope the price is fair for the value it brings. please let me know if you have any comments or questions, i'm always open to feedback.

 

also, check out my friend Henning Lande's artwork: https://landetls.artstation.com/ . his feedback drove many of the best features in the modifier.

Edited by timbot
Added additional information and embed the video
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  • 3 weeks later...

Thanks dean, yeah, it's kind of between the free ones and the high end rail clone. definitely aimed at those that may not need to go as in depth, or are not wanting to deal with setting up logic in the graph.

 

 

George, you are correct, that video is a bit fast. was trying to get something in that someone could quickly see some features without having to watch through a long video. I am going to start putting out some videos showing how to do some stuff with AdvArray that may not be obvious. as far as 2014 goes, i'm not certain that I can get the sdk for that version still, but i'll look into it and see if I can. if so i'll compile it and add that to the installer.

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