edsonjunior Posted February 4, 2018 Share Posted February 4, 2018 (edited) Hi, I'm in a final proccess of adding shaders in the tailights, but i'm habing problems at the of rendering a group of objects. They are 3 of them which overlap themselves, chromed metal, the internal glass and the external glass(02.jpg). When the external ins't rendered the internal has a good reflection, but when the external glass is rendered the internal one has an awful appearance because of the reflection overlapping(01.jpg). How do i do to the internal glass having the same appearance even with the external glass rendered? In tem 03.jpg there are the parameters which i've used to create the shaders. Thanks Edited February 5, 2018 by edsonjunior Link to comment Share on other sites More sharing options...
Nicolai Bongard Posted February 5, 2018 Share Posted February 5, 2018 Youve posted no pictures. Depending on the rest of your scene, you could set the outer layer glass to not be visible in reflections? Link to comment Share on other sites More sharing options...
edsonjunior Posted February 5, 2018 Author Share Posted February 5, 2018 Sorry for that, i've updated the post with the pictures. Link to comment Share on other sites More sharing options...
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