pedrofinquez Posted February 22, 2018 Share Posted February 22, 2018 Hi Everyone, I'm having a bit of a nightmare with distributed rendering. I've got Override mlt on, with glass excluded for this test pass. The glass is very basic, just a transparent material with Max's falloff map in the reflect channel. Could anyone tell me why the difference in the results? Thank you https://ibb.co/ciR5dH Link to comment Share on other sites More sharing options...
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