aymanelnashar Posted April 4, 2018 Share Posted April 4, 2018 Hi Guys, I started facing a problem ever since I updated to Vray 3.6, when I render glass material with lights in it (light bulb for example) I get a problem with the pixels where the actual light is visible ( it comes out like colorful pixles) I know that this problem happens when subpixile mapping is not checked. the problem is that I cant seem to get Vray to stop ignoring subpixile mapping while having adaptive lights active. my scene have a lot of lights and I need the adaptive light option otherwise it will take too long to render. please help. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now