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Anima to 3ds Max into a Clean Standard Material


grungebob
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So I have run into a problem and don't want to spend time cleaning 800+ materials.

 

We have an in-house consultant that is looking to take our Anima crowds for a large project for use in his program (it doesn't need the animation part... just for stills). He is using Lumion. So he is requesting all the materials to be simple, clean standard materials exported as an FBX. The problem I'm finding with this process is Anima uses tons of ColorCorrects and Falloff Maps that they don't send the object with the material into his program.

 

Is there a better workflow for this process? ... Or another option, is there a script that will take out ColorCorrects and take the top bitmap from a Falloff Map? Basically, put the raw Bitmap into the Diffuse slot.

 

Thanks

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