wdoo Posted December 9, 2019 Share Posted December 9, 2019 i'm hoping someone can help. After using cinema 4D i am now using 3D max 2020 and Vray Next, but find an issue with adjusting a pool material transparency. I have adjusted the refraction to white thinking it will control the transparency only it doesn't appear to. Are there any other suggestions to try and resolve please? Link to comment Share on other sites More sharing options...
Jackie Teh Posted December 12, 2019 Share Posted December 12, 2019 Try to give the water object a little bit of thickness. Link to comment Share on other sites More sharing options...
Francisco Penaloza Posted December 12, 2019 Share Posted December 12, 2019 as Jackie mentioned, the water look will vary depending on if you are using a single plane mesh or a solid mesh. I rather use a single plane because then I Fake better the 'depth' or turbidity of the water with the Fog values. In your case, the image is so small that is hard to tell what's going on in your scene and also what effect you are looking to achieve. IF it is a simple water effect then give a soft blue color to the fog channel and then play with the fog multiplier and bias. That will simulate that 'solid' water effect. I did a tutorial time ago you can check it out here. Scroll to the bottom, the two last posts has the video. Hope this helps. https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/water-material/td-p/8880342 Link to comment Share on other sites More sharing options...
Jackie Teh Posted December 13, 2019 Share Posted December 13, 2019 I agree with Francisco Penaloz, it depends on what type of effect you are after. Link to comment Share on other sites More sharing options...
Jackie Teh Posted December 13, 2019 Share Posted December 13, 2019 as Jackie mentioned, the water look will vary depending on if you are using a single plane mesh or a solid mesh. I rather use a single plane because then I Fake better the 'depth' or turbidity of the water with the Fog values. In your case, the image is so small that is hard to tell what's going on in your scene and also what effect you are looking to achieve. IF it is a simple water effect then give a soft blue color to the fog channel and then play with the fog multiplier and bias. That will simulate that 'solid' water effect. I did a tutorial time ago you can check it out here. Scroll to the bottom, the two last posts has the video. Hope this helps. https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/water-material/td-p/8880342 you have great tutorials there, may I know how do you create your video with the mouse and info on it? Link to comment Share on other sites More sharing options...
wdoo Posted December 13, 2019 Author Share Posted December 13, 2019 Thank you both for your responses, I will change the water from a box volume to a plane and hope that it works. Link to comment Share on other sites More sharing options...
Francisco Penaloza Posted December 13, 2019 Share Posted December 13, 2019 you have great tutorials there, may I know how do you create your video with the mouse and info on it? Is a screen capture software from Autodesk. Screencast let you save the videos on their website, not sure if you can save it some place else. Link to comment Share on other sites More sharing options...
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