annakozar Posted March 7, 2020 Share Posted March 7, 2020 Hello dear all. this is my 2nd attempt to post it, didn't find my old... How is contemporary pipeline for doing terrain for render in 3ds max (v-ray) i have bought a new cool computer and started my project of Tiny Cabin on a lake. I try to use Substance painter and i have faced newbie problems with textel density and so on... there are so many beautiful Substance Atlases and Biomass Materials! i have been seen so many tutorials, but they are mostly for UE. I have a terrain and want to paint road, wich gradually changes to green, add pebbels, leafs. what i need to do? -make road in mesh. split into UDMS and paint road and green. then make a mask material in Substance Designer and making some variations wit Bercon tiles for a terrain (nooooooooo it is hard) Connect textured Road and terrain with Bercon together in Max. Hide the seam with Multiscatter/fotrestPack greens and pebbels? Maby, i need to add some additional program? Help me please with advise, before i started to do some stupid thinks. maybe tutorial? Link to comment Share on other sites More sharing options...
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