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Tool for automatically configure ACEScg workflow in V-Ray and 3ds Max


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Hello all!

Our team is pleased to present and recommend for use the plugin "V-TayMtl Converter 3", which, in addition to converting materials, lights, cameras, proxies and other scene components, can now also automatically adjust the workspace in ACEScg or sRGB for rendering in V-Ray!

_2021-08-04_17_33_48.png

This corresponding function does the following:

  • depending on the option selected, switches to ACEScg or sRGB in the [Render Setup> Settings> Color management> Rendering RGB primaries]
  • finds all VRayBitmap and VRayColor maps in the current scene and determines the purpose of these maps - displayed in color (diffuse (albedo), reflect, refract, translucent, sss, selfillum, environment/light etc.) or with technical data (bump, glossiness, displacement, ior, anisotropy etc.) and separates the map instances (if any) in the conflicting slots.
  • toggles the [RGB colorspace] and [Color space transfer function] maps according to the selected color space. In this case, the function determines whether a bitmap texture with special suffixes in the file name (_lin_srgb, _srgb, _acescg, _raw) is used or the file name is used without a suffix.
  • optionally, you can enable gamma correction in [Render Setup> V-Ray> Color mapping] and rename duplicate map names that may be after splitting instances in conflicting slots.

"V-RayMtl Converter 3" allows you to switch to the desired Color Space with one click!

You can read more detailed information about this plugin here: "V-RayMtl Converter 3" Official site
or here: ScriptSpot

"V-RayMtl Converter 3" are officially tested by the Autodesk® team and also is available in the Autodesk® App Store.

Good luck and great creative work!


Best regards, MAXTools team.

Edited by MAX Tools
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  • MAX Tools changed the title to Tool to automatically configure ACEScg workflow in V-Ray and 3ds Max
  • MAX Tools changed the title to Tool for automatically configure ACEScg workflow in V-Ray and 3ds Max

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