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dontorino

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  1. SImple scene, 4 walls, one window and some stuff on the table, nothing else.
  2. Idk, it seems stupid retarded problem. Reset max, try again, restart computer, repeat. Maybe either your spline or custom shape have bezier vertices that duck it all up, it is pretty straigth forward procedure, if that doesn't help, then just reinstall max.
  3. Hey, my problem is that when i render in bucket mode, my image takes about 2 hours, but today i left it on progressive overnight and after 7 hours it was still on pass 4 and full of noise. Time limit was disabled and used .005 noise treshold. AA min 1 max 100 and other settings pretty much deault. Max, Vray 3.4
  4. Select Vrayphysicalcamera..and there is a button called "Guess Vert".
  5. What kind of help do you expect if you give no info on what kind of settings do you use? Based on a picture..idk, if that edge is not chamfered i'd try that, ot maybe make that white material a little more gray'ish..or reduce intensity of the light
  6. There is never reason to crank it up to 50 or 100..If your glass door consists of 2 glass planes, which both have shell modifier then the depth of 4 is enough. I see from the shadow that you have some kind of tree out of the frame on the right side, so that corner window probably reflects that, that's why it seems so dark.
  7. Vertical shift is little button in Vrayphysical camera options, it will make your vertical lines straight, you should always use it unless your camera isn't looking at some weird downward angle.About your pixelated ceiling light, it's because it is very overexposed, make the light smaller, or reduce intensity, or move it further away from the geometry.
  8. I don't really get what the duck are you trying to do but you are making it all WAAAAY to complicated. Don't rely on viewports response to your lights, its bullshit. You have to test out all lights by rendering, i usually use Active shade mode until my scene gets too heavy for it, then you can just use light cache to preview, or use progressive mode, or isolate some portions of the image and use active shade.
  9. Here, i showed what to do, make sure your edges have even length between them, u can do it manually or by using "set flow" option, which sometimes ****es stuff up but give it a shot. Hope it helps
  10. There really isn't much people can help you with, just look closely at the shape and polymodel it..It's quite simple shape, just start with the plane, model one side first, when satisfied, apply symmerty and shell and adjust.
  11. He means that make Vraylightmtl and put your texture as shown on image below. after that adjust the intensity. Not sure if it will fix your problem tho, it will probably still look weird. But maybe postproduction will save you. Good luck.
  12. dontorino

    Floor

    Hey guys, here is the problem, i'm rendering office space, camera is posititoned in the middle of the quite deep room and about 1m From the floor, so the andle is quite low. One problem is that i have glossy concrete floor, and at this angle i gradually lose almost all the texture detail as it goes away from the camera, but the bigger problem is that this plain floor takes long time to render, anyone had that kind of issue ? idk if i should add some lights or is it because angle is so low, i have my AA settings at 1/100 in Vray 3.4 and noise treshold is about 0.02. It seems like it takes forever for AA to filter, according to Samplerate pass.. Anyone can suggest something ? thx in advance.
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