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  1. Yesterday
  2. Eight Station Rendering Studio Shapes the Future of Hospitality with Meticulously Crafted Visual Experience https://www.cgarchitect.com/features/articles/6f26411c-eight-station-rendering-studio-shapes-the-future-of-hospitality-with-meticulously-crafted-visual-experience
  3. Kempinski Laje de Pedra: A Visionary Transformation in Archviz About this article The Kempinski Laje de Pedra marks the prestigious debut of the renowned Kempinski Hotels chain in Latin America, with a bold reimagining of the iconic Laje de Pedra hotel in the south of Brazil. https://www.cgarchitect.com/features/articles/46480252-kempinski-laje-de-pedra-a-visionary-transformation-in-archviz
  4. Chaos Cloud Collaboration in Corona for 3ds Max About this article Chaos has released a comprehensive 30-minute tutorial demonstrating how to leverage Chaos Cloud's new features for collaborating with team members and clients directly from the Corona Frame Buffer, as well as creating virtual tours. https://www.cgarchitect.com/features/articles/ec108a9e-chaos-cloud-collaboration-in-corona-for-3ds-max
  5. Last week
  6. 11 year later, this still helps me! Thankyou To anyone wondering, in the new Vray, it is located here C:\ProgramData\Microsoft\Windows\Start Menu\Programs\V-Ray 6 for 3ds Max 2024\Distributed rendering click those 2 remove service
  7. Berlin, Germany 3D visualization and real estate marketing studio https://www.oblik3d.com/
  8. Best of the Week — Mar 02, 2025 🔎Looking for inspiration? Check out the TOP 10 best images posted last week on cgarchitect.com! See more on our board link.cgarchitect.com/BestMar02-2025
  9. Love the mood! The color one is my favourite!
  10. Hello It is my first time that i am posting. There is a several months that i am seeking to make highly realstic scene. The program that i use is Blender and i also model furnitures myself. This is my latest render that i have done. I want more technical feedback rather then design. How do you rate the realism of this scene?
  11. You said it brother! No argument from me on this one. Plus, at the end of the day, and maybe you'll agree, I love to make stuff in 3D, so building a asset library, whether you're buying assets or making your own - win win! You're awesome, Umer - thanks!
  12. Jose, Thanks for your post and your appreciation! I find forums like these that are visited by professionals very helpful to someone like myself who, although a professional 3D artist, is new to ArchViz, and all of your posts, yours, @Umer Shafiq and @Ricardo Eloyposts are like GOLD to me because of the tiny pieces of information you all provide in your posts. I've already started a notebook, so please stay in touch on these forums. I promised @Ricardo Eloy I would try harder to keep my posts brief (a hard thing for me), but it's just that I am so excited and enthusiastic to be apart of an ArchViz community. I quoted your sentence about Blender because as someone who couldn't afford Maya or 3ds Max (until I discovered their Indie license), I turned to Blender about 4 years ago and studied and used it solid for over 2-years. However, I stopped using it because I fell victim to those in the game and film/TV markets that said they'll never use Blender because it will never become mainstream or a professional's tool. I once spoke to an owner of a very well-known visual effects company that explained to me why he believes Blender will never be the tool of choice for professionals, and I understood his position. But to me it's a tool just like any other software. The issue that arises, and this is well-documented, is Blender cannot offer the profit-based model tech support that a company like Autodesk is expected to offer when issues arise. And that's really the only reason it is said that Blender will never make it to the "main stream" or an industry-leading "toolset." BUT I LOVE BLENDER TOO! I have an Indie license for Maya and 3ds Max, and so it's affordable for me right now, else I would be using Blender right now to learn ArchViz. I did this project entirely in Blender and UE4 a few years ago and it's been copied since, so I guess that's a compliment. It was a ton of fun to do and I learned a lot about Blender and UE4 in general. Again, Jose - many thanks for your reply to my long-winded post, and I look forward to corresponding with you again on this forum(s).
  13. <p>3D Architecture Visualization and 3D Rendering (Exterior and Interior) ArchCGI
  14. thanks for the kind words! I totally get the urge to model everything yourself, especially if you enjoy hard surface modeling. But having an asset library can save a lot of time while still giving clients what they need. For rendering, I’d recommend checking out cloud-based render farms. Prices vary, but a 4K render Exteriors usually costs around $10–$30, depending on the scene and lighting. They’re really useful when you’re on a deadline or working on big projects just make sure to include the cost in your quotes. I really appreciate your reply, and I’m looking forward to staying in touch!
  15. Hi Declan, First of all, I want to say I appreciate your posts lately as it reminds of years ago when this forum was more active. I work in archviz but would still say all of the above to your initial post. Most of the time I avoid uv unwrapping, use tri-planar mapping, and/or use procedural materials if I can. I used 3DS Max since 2005 but eventually rendered stills and animation in Lumion for about 5 years because of the library of entourage it has and the "what you see is what you get" workflow while building the scene. I'd still prep my scene in 3DS max. I buy assets I need and when I can't find something I model it. I would add to your core workflow as you go rather than trying to learn everything first. Some visual scripting doodling eventually comes in handy whether its grasshopper, geometry nodes, or tyflow. Some examples are a column generator w/ geometry nodes or procedural fences. I've switched to blender 3D around 5 years ago now and its more fun for me to use than 3DS Max ever was. For me, the add-on ecosystem was very familiar because when I was in 3DS Max I was constantly looking for scripts or plugins. I really like the shortcut-key heavy workflow in blender but this was after I'd forced myself to learn shortcuts for different software over the years anyway. Try to keep navigation controls straight when moving between Rhino/Revit/Sketchup for example. I'd say you can find similar libraries for blender as you can in 3DS Max. Landscaping is also a hurdle that requires either forest pack or geo-scatter to setup quickly. it also helps to have some form of asset library for when you model things or make procedural materials you want to re-use. For that I'd recommend Connecter app or blender's internal asset library. For archviz there are some popular brands I see repeatedly. Some examples are Louis Poulsen pendant lamps, Herman Miller furniture, Steelcase furniture, etc. All of these major brands provide 3D models and some even provide viz versions in addition to revit versions.
  16. Umer, Wow! Yet another great reply! You're on fire! 🔥 It is so hard form me, as someone who has trained at hard-surface modeling, NOT to want to model every single thing myself. I love the concept of kit bashing, i.e., building a database of different models that one can import into their scene, again - as you suggested - that align with the client's needs, and purchasing assets, including materials, versus modeling everything. As a cost-savings measure, I mostly just model it myself, but your point is well taken. As for rendering, although I have a darn good PC, IMHO, it hasn't helped with render times as much as I had hoped. Although I've not used cloud-based render farms YET, I do plan on investigating that and will absolutely utilize them to meet a deadline. Umer, thanks again for your time and attention to my posts. I hope we can keep in touch here on these forums. Best wishes,
  17. Umer, Thank you kindly for your reply. I wanted to focus on your last sentence: "In my experience, all you really need to get hired is a portfolio that aligns with the client’s needs." The aggregate of my research into ArchViz portfolios seems to strongly suggest that one's portfolio should contain a variety of 'styles' i.e., a variety that demonstrates - aside from the technical - an understanding of architectural styles. As someone who is new to ArchViz, "a client's needs," aside from style may also include composition, lighting, rendering style, e.g., sketch, black and white, cutaways, wireframe, minimalist, etc., (are watercolor renderings even a thing anymore?), and I also understand the inclusion of landscaping. Am I missing something? Nevertheless, I appreciate your reply; very helpful and kind!
  18. For ArchViz, I’ve found the 3ds Max and V-Ray combo to be the best so far! When I first started, Corona was still new and hadn’t been acquired by Chaos yet, which made it harder to find high-quality assets for ArchViz. I’ve used both over the years, but I find V-Ray to be more versatile, which is why my team and I primarily use it for our ArchViz work. Personally, I have a soft spot for Arnold and Maya. it still excites me whenever I get the chance to create something in Maya. That said, for most ArchViz projects, we use Revit mainly for exporting models, since, as Ricardo mentioned, remodeling details is often necessary for archviz visualization. Even with SketchUp models that clients send us, we usually need to refine them before rendering to get the best results. For ArchViz animation, if we need quick turnaround times (though not at the level of studios like Brick Visual), we use Unreal Engine 5. It’s a cost-effective solution that delivers fast results. Right now, we’re also testing D5 Render and Lumion to see which one works best for our workflow. In my experience, all you really need to get hired is a portfolio that aligns with the client’s needs.
  19. When I started my 3D artist journey, I used to create every single model from scratch for a solid two to three years. I worked on all kinds of projects ArchViz, game assets, Cinematic, product visualization, and even cartoon animation. There were times I spent 12 to 16 hours a day working on small projects for weeks. It was intense, but it helped me learn different tools, workflows, and most importantly, what clients actually need. Over time, I realized that, in most cases, clients just want great visuals and everything on time. To speed up my workflow, I started building my own asset library and investing in marketplace assets rather than modeling everything from scratch. This made a huge difference in efficiency. Then came rendering times something that used to slow me down significantly. In recent years, I started using render farms, and honestly, they’ve been a game-changer. Instead of overloading my PC, I can keep working on other tasks while renders are processed in the cloud. If you're doing client work, it’s worth considering render farm costs when setting your rates. That said, I still believe there’s value in modeling by hand, at least for a solid two years. when you're starting out. It gives you a solid foundation, so when you do need to create something from scratch, you won’t feel lost. Now, with a team of artists working alongside me, I have more time to focus on bigger projects and even enjoy outdoor activities! But everyone’s journey is different this is just what worked for me. :)
  20. Earlier
  21. Best of the Week — Feb 16, 2025 🔎Looking for inspiration? Check out the TOP 10 best images posted last week on cgarchitect.com! See more on our board link.cgarchitect.com/BestFeb16-2025
  22. How to Create a Sci-Fi Environment in 3ds Max About this article Join visual effects artist Falk Boje as he shows you how to create a sci-fi environment in 3ds Max. In this tutorial, you'll explore rapid prototyping techniques, with a focus on hard surface modeling, allowing you to efficiently build cinematic shots that feel truly otherworldly. https://www.cgarchitect.com/features/articles/9d4c75e5-how-to-create-a-sci-fi-environment-in-3ds-max
  23. The concept of a free 3D design tool is quite appealing, especially for design professionals who may not have access to expensive software. Offering it for free in exchange for feedback is a clever way to gather real-world insights and improve the app’s features. The key to success would be making sure the tool is intuitive and delivers high-quality design features without overwhelming the user. The value it offers in terms of ease of use and functionality will likely be what draws designers to give it a try.
  24. Welcome aboard! Ласкаво просимо на борт!
  25. My name is Leo. I have over 17 years of professional experience. I have a Master's degree in Architecture & Design, and based in Kyiv, Ukraine
  26. Crowd Motion Blur About this article In his latest tutorial, Ciro Sannino demonstrates an easy method for creating motion blur for people in your images, ensuring they follow the correct direction. https://www.cgarchitect.com/features/articles/aa303942-crowd-motion-blur
  27. Mel, Thanks for that! I truly apprecaite the recommendation. 😃
  28. I recommend LearnSquared which offers an ArchViz course by industry professionals, covering both technical and artistic aspects.
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