When I started my 3D artist journey, I used to create every single model from scratch for a solid two to three years. I worked on all kinds of projects ArchViz, game assets, Cinematic, product visualization, and even cartoon animation. There were times I spent 12 to 16 hours a day working on small projects for weeks. It was intense, but it helped me learn different tools, workflows, and most importantly, what clients actually need.
Over time, I realized that, in most cases, clients just want great visuals and everything on time. To speed up my workflow, I started building my own asset library and investing in marketplace assets rather than modeling everything from scratch. This made a huge difference in efficiency. Then came rendering times something that used to slow me down significantly. In recent years, I started using render farms, and honestly, they’ve been a game-changer. Instead of overloading my PC, I can keep working on other tasks while renders are processed in the cloud. If you're doing client work, it’s worth considering render farm costs when setting your rates.
That said, I still believe there’s value in modeling by hand, at least for a solid two years. when you're starting out. It gives you a solid foundation, so when you do need to create something from scratch, you won’t feel lost.
Now, with a team of artists working alongside me, I have more time to focus on bigger projects and even enjoy outdoor activities! But everyone’s journey is different this is just what worked for me. :)