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Found 2 results

  1. Hi all, just wondering why the industry tends to lean towards 3DS Max so much more than Maya for arch vis? I know that at the end of the day its your ability and not the software which achieves the results, but are there some more specific features that 3DS Max has which gives it a competitive edge?
  2. Evening all! I'm pretty novice at 3ds max and I'm practicing with old projects. At the moment I'm trying to include a model in a photo using the environment. The environment map is set to 'screen' which is meant to prevent the issue with an offset. Anywho, I can't seem to get the renderer to match what appears in the Target Camera Viewport, and I have for the life of me, no idea why. Any tips and tricks would be super handy. As you can see, in the camera viewport a road line can be seen at the bottom, and in the render it cannot be seen. If there's any more info I can provide let me know, and I'll do so asap. Thanks!
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