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Found 2 results

  1. Studio/Institution: Personal Genre: Residential Exterior Software: 3D Studio Max, Vray, Photoshop CS5 Description: Hello! This is my first post on this website and I'm curious to hear your criticisms and advice. This is a project I'm working on in my spare time whilst working as a professional 3D Artist in London and was inspired by Peter Guthrie's amazing version of this scheme. Thanks you for your comments.
  2. http://farm3.static.flickr.com/2702/4028965885_e6dcdc7464_b.jpg http://farm3.static.flickr.com/2587/4028986155_5bb3b3ae80_b.jpg some technical info: -Grass (short, medium & long), clover and plantago major all scattered with vrayscatter. -Trees are all made with Onyxtree. -The total poly count comes to approx. 10 billion. 1.34 billion for trees, 8.4 billion for grasses, 270k for house, 550k for furniture. -Renders took roughly 6 hrs each @ 2200px (IRR map & LC. Some I treated to the universal method) -Rendered with vrayphysicalcamera, vraysun, HDRi environment -VRayenvironmentfog was rendered as a separate pass and screened over in photoshop -Final colour corrections made in Adobe Lightroom I plan to do a few related tutorials on my blog. Probably another grass one, vray environment fog and maybe a making-of. slideshow on flickr with all renders: feedback welcome!
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