Hi All.
I have been doing some renders of this car I've been modeling, and I'm working on some detail shots of the wheels, but I'm getting really bad noise in the glossy reflections of the rims. Here are some examples
http://i.imgur.com/5Th5vAo.png
Here is a render
http://i.imgur.com/H997NZx.png
here is the rawreflection pass. This is the only pass that has the noise, so I know it's a reflection problem.
http://i.imgur.com/45dLZZ0.jpg
Here is the sample rate
I also did a test of more generic objects to see what's going on:
http://i.imgur.com/BqGFrEi.jpg
some shapes, no noise.
http://i.imgur.com/1sP90Ns.jpg
reflection pass
http://i.imgur.com/GORJA5U.jpg
samplerate
As you can see, the generic objects are fine, but the rims get a lot of noise, and in very specific areas, and for some reason those areas are not getting enough rays. My only thought could be that those areas might be ones where secondary rays are doing a lot of bounces back and forth between the object itself.
The settings for the render of the tire was using universal settings and took about 48 hours. I cranked the subdivs of the material up to 512 and that didn't make much difference.
I did a lot of research on mental ray and the Adaptive DMC sampler, so I know how that works, so I thought I'd try the other approach and lower the image sampler from max 128 to max 8, 16, 32, and 64, while upping the glossy subdivs to 64,128, 256, and 512. I also tried upping the lights to 64, 128, and 512. In most of these cases the results were even worse than the universal settings, but they at least were much faster. I even tried setting the max depth of the glossy material to 1 and as high as 512. No matter what I try I am consistently getting noise in those areas and cannot fix it. After doing that test it seems like it must be something to do with the complexity of the object, but I cannot figure out how to solve this problem. Any help or advice would be greatly appreciated.