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Found 3 results

  1. Hallo! I am wondering if there's a way (without having to do it in post) to apply a glowing edge around an object with a lightMaterial shader. for example, the regular maya materials have a feature called "Special Effects" which has a glow intensity slider, and produces this effect: V-Ray, on the other hand, emits actual light, but doesn't have that nice bloom effect around the edges: Is there a way to get that effect without having to do it in post?
  2. Hy all! sorry my english not well.. I'm having a problem where the vraylightmtl doesnt emit light well,, its not noisy, it just raggy.. Maybe this is GI, antialiasing problem,, i set Primary : Irradiance map, secondary : light cache, antialiasing : catmull rom , Adaptive Subvision Any sugggestion ?
  3. After a lot of research, I finally gave up and decided to ask you guys how to do it... I remember seeing something about using Mental Ray's glare shader to add the effect to pre-rendered images. The technique consisted, as far as I can remember, of putting an existing image as BG and adding the glare shader to the renderer. Well, I did that and my result was... nothing. I was able to have objects (models, not those in the BG pic) glowing the way they should, but the effect was not affecting the background, which is my goal. Not many parameters I could change (Glare does not have much to mess with), so I really have no idea what I'm missing here. Any thoughts?
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