Jump to content

Search the Community

Showing results for tags 'merge'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • CGARCHITECT.COM
    • Forum Rules
  • MAIN FORUMS
    • General Discussions
    • Hardware and Technical Discussions
    • Off Topic
    • Pro Plan Members
  • VISUALIZATION GALLERIES
    • Architectural Visualization Gallery
    • Work in Progress (WIP)
  • SOFTWARE
    • 3ds Max
    • V-Ray
    • Other Renderers
    • Other Visualization Software
    • CAD Software
    • Post Production Software
    • VR/AR/MR/Real-Time
    • Vegetation
    • Color Management
  • MISCELLANEOUS
    • New Member Introductions
  • SITE FEEDBACK AND SUGGESTIONS
    • Comments and Feedback

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Display Name


Country

Found 3 results

  1. Studio/Institution: VNV Studio Genre: Residential Interior Software: 3ds max 2014, photoshop Website: http://www.vnvstudio.co.za Description: Hello, I would please appreciate some feedback on this photo montage I am working on to practice seamlessly merging a real photograph with 3D and images to create a new visualization with a different mood. Thank you.
  2. Hi everyone, I’ve got this Diver character which it has been CAT rigged. Every time I merge him into another scene the whole model messes up. I've tried grouping everything and still it goes all funny. I’ve tried to put everything (Model, Bones, Controls) all on the same layer to see if that makes a difference, but it still messes up. Has anyone ever come across this before? Any ideas, suggestions or comments will be greatly appreciated! Thanks (p.s i'm using 3ds Max 2011) I've attached screenshots or before and after
  3. I'm trying to remember the name of a plugin/script for max that is an improvement on the shape merge tool. All I can remember is that it was described as 'shape merge on steroids' and that it did a better job with less additional vertices being added. Anyone know what I'm talking about?
×
×
  • Create New...