I started working at a studio as a texture artist, organizing the textures/materials is part of my job.
On my PC I dont have a lot of textures, so I never really thought about how to do this.
In the studio there's a folder for wood, concrete, brick etc, but there are probably a few thousand different textures. How should I organize that?
Should i create subfolders for wood planks, rough wood, fine wood etc, and same for the other textures as well, or is it better to have them all in one place, like here, just a folder named wood and that's that?
The other question is:
How to name the textures? I think it doesn't matter while you don't use them, but after I create a bump map and reflection map, how do you name those? OR do you use a project folder and copy every texture and asset you use in the scene there?
Never worked in a studio before and I was curious how you deal with your assets.
Thank you!