Hi.
I am interested in creating a space that becomes modified based on an agent/character/object moving through the space. This object would have a limited range/radius of effect. For example a sphere moving through a tube would distort the tube as it moves through it. The parameters of change could be different with each sphere, thus if multiple spheres rolled through the tube, the distortion from each would be different and compounding onto the previous sphere's effect on the tube. So far I have been doing this using a morph modifier (faking the effect via animation), but I was thinking there would be a way to do it with the reactor tools...if the ball rolled through the sphere it would leave an indented trail or cause a reaction elsewhere etc...wire parameters?
thanks for any help in advance...