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Found 2 results

  1. How can I change the morph modifier axis to work correctly with my model?? They have same topology but different axis order, so I don't know what to do. I tried reset Xform, re-export fbx with z-axis, and nothing works https://youtu.be/7FkKP_3cD8Q help.max
  2. I am literally banging my head on the desk trying to figure out how to rotate my HDRI environment maps. I have the map applied to a VRAY dome light for illumination as well as having it in the environment slot of MAX (I'm working in 3ds Max by the way.) The MAP's horiz. rotation slider is greyed out. I've tried wire rotation of the light and nothing seems to be working. I have also tried screwing with the U offset...nothing. I just need the damn scene rotated 180 degrees...this should not be hard Thank you
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