Jump to content

Search the Community

Showing results for tags 'shell'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • CGARCHITECT.COM
    • Forum Rules
  • MAIN FORUMS
    • News
    • Tutorials
    • General Discussions
    • Hardware and Technical Discussions
    • Off Topic
    • Pro Plan Members
  • VISUALIZATION GALLERIES
    • Best of the Week
    • Architectural Visualization Gallery
    • Work in Progress (WIP)
  • SOFTWARE
    • 3ds Max
    • V-Ray
    • Other Renderers
    • Other Visualization Software
    • CAD Software
    • Post Production Software
    • VR/AR/MR/Real-Time
    • Vegetation
    • Color Management
  • MISCELLANEOUS
    • New Member Introductions
  • SITE FEEDBACK AND SUGGESTIONS
    • Comments and Feedback

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Display Name


Country

Found 2 results

  1. Hey all I am doing some organic modeling just so I can play around in free time. The issue is that I started from plane geometry and went to the extremes. Really like what I got, however now I cant add thickens with shell or extrude modifiers since not all polygons are flipped correctly. Some are inside some are outside and applying these modifiers just overlaps geometry. One solution I could think of is Displacement map. How does is actually work? Can I displace on both sides equally? Is maybe a bump map better solution since I only need thickens for presentation (rendering, animation etc). Thank you and cheers. https://drive.google.com/file/d/11wb0iQF0dljwAEcdyBArzxwqo1-6WMm-/view?usp=sharing
  2. I have a quasi semi-circular object than I am trying to shell by 1mm inwards. The lilac object is what I need it to look like, whilst the purple object is what is happening when I do the command. Anyone have any idea why this is happening and if there is a way I can solve it? Thanks
×
×
  • Create New...