Hey all
I am doing some organic modeling just so I can play around in free time. The issue is that I started from plane geometry and went to the extremes. Really like what I got, however now I cant add thickens with shell or extrude modifiers since not all polygons are flipped correctly. Some are inside some are outside and applying these modifiers just overlaps geometry.
One solution I could think of is Displacement map. How does is actually work? Can I displace on both sides equally? Is maybe a bump map better solution since I only need thickens for presentation (rendering, animation etc).
Thank you and cheers.
https://drive.google.com/file/d/11wb0iQF0dljwAEcdyBArzxwqo1-6WMm-/view?usp=sharing