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Found 2 results

  1. Hey all I am doing some organic modeling just so I can play around in free time. The issue is that I started from plane geometry and went to the extremes. Really like what I got, however now I cant add thickens with shell or extrude modifiers since not all polygons are flipped correctly. Some are inside some are outside and applying these modifiers just overlaps geometry. One solution I could think of is Displacement map. How does is actually work? Can I displace on both sides equally? Is maybe a bump map better solution since I only need thickens for presentation (rendering, animation etc). Thank you and cheers. https://drive.google.com/file/d/11wb0iQF0dljwAEcdyBArzxwqo1-6WMm-/view?usp=sharing
  2. I have a quasi semi-circular object than I am trying to shell by 1mm inwards. The lilac object is what I need it to look like, whilst the purple object is what is happening when I do the command. Anyone have any idea why this is happening and if there is a way I can solve it? Thanks
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