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Found 3 results

  1. With midlines to create a large area of road network,you try RoadNetwork . RoadNetwork is a tool for creating city-level road networks. It 's easy to use ,fast and powerful,can help you strike a balance between details and efficency in your terrain modeling https://youtu.be/axK2lwOO_UM?si=CEhcln0NcPprJHlk
  2. hello dear all! I don't really know if it 3ds max issue, but still i leave it here. Sooo... i have my pink moment. i had bought a brand new computer and decided to make a Cabin in a forest to train my skills in Substance Painter- i saw their beautiful Atlases and Biomass materials. But i have been facing problems. Yep, newbie questions with textile density and size of terrain and so on. Every tutorial tend to use Unreal with his terrain tools. i have a terrain. i want paint "road", add some pebbels, grass, leaves. (see pic.) What modern super-technological pipeline do you use for making a terrain for render in 3ds max? my thoughts: split terrain into many UVs/udim and textuting in Painter? Use scatter for 3ds max on a not so good texture? Use mask with two material in Designer (noooooooo) and go to Bercon tile in max. Add mesh road with texture and hide a border with pebbels and greens? Use WorldMashine? Just simple old Photosop will do it?))))) Maybe, there is some tutorial i haven't seen jet? I have seen so many tutorials. my head is spinning now. kill me
  3. Hi all, This tutorial is intended for novice modelers who face the challenge of modeling large city areas where roads incline a lot. The tutorial was created basically for 3dsmax users - I assume the techniques could well be used for any other modeling package. Here's the link: http://zoa3d.com/terrain-modeling-tutorial-for-large-scale-projects-in-3dsmax/ Enjoy!
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