Hi everyone,
This is my first post here, I'm hoping a wizard from this community might be able to help me out with a Render to Texture (texture baking) issue I'm having with v-ray 3.6.
So, my scene file renders just fine, but when I try to do a texture bake of the "Vray Complete Map", I get these weird jagged shadow artifacts and uneven lighting. This happens even with GI turned off.
I tried turning up the "Secondary Rays Bias" from the Global Switches rollout, to no avail. The UV map is perfectly clean with plenty of padding between shells, and I really have no idea what's causing these artifacts. Any suggestions would be massively appreciated!