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  1. Hello everyone I'm looking for a good course and/or books on texturing and materials. Doesn't have to be render engine specific, although I'd prefer something for a V-Ray metalness workflow. I haven't found anything that covers the more advanced aspects of this subject collectively. Material needed : -Exhaustive list of procedural textures and their most important settings and parameters -Specific use of procedurals on a variety of material scenarios -Ground/terrain texturing -Mixing materials -Mixing textures -Tiling/Seamless textures -Adding variety on large surfaces -Opacity and alpha channel -Baking -Imperfections and their different implementation in terms of subtraction (scratches) / addition (smudges) I have acquired some knowledge in bits and pieces, but it's always better to have a roadmap and Youtube won't cut it. Interested in both the whys and hows. I'd like to own the aforementioned concepts before I jump onto Substance and custom material creation. Any suggestions? Alex
  2. We would like to test a new thing at our office, and would like to give the task of tiling textures to someone who never did it before, barely did any 3d work so far. We scan our materials, so the textures are all looking good, but we need to do the tiling and we would like to see how hard it is for someone who never had a task like that before. Do you know any good video/tutorial that we could use for that purpose, a tutorial for beginners. As mentioned we scan the materials, so no need to remove gradient or noise from the texture, to get rid of reflections, only getting rid of the seams (although a video with an explanation of not only getting rid of the seams are good as well). We only know old tutorials from 5-10 years ago, and would like to use some newer ones. I am going through youtube and google, but it would help if someone could point to a video and says "that's good, try that", if you have any video you liked or remember that are good, please share it in the comments below. What videos/tutorials you know of that you would recommend? Thanks!
  3. Hi, for a couple of years I've been trying to use the tiling facility with textures on geometry instead of UVW mapping, as it's handy when requiring two levels of mapping to the same object, here begins my trouble. The tiling works on basic geometry, boxes etc. but not on anything that has an edit poly modifier attached or has been converted to edit poly. Also it does not work on lines that have been extruded to create 3D geometry. By the way I am clicking 'Show Shaded Material In Viewport' The reason it's so important is because I'm producing lots of houses in different models and at the moment I'm having to write down the UVW parameters so all the textures are the same model to model, if the tiling worked the mapping would be embedded in the material. I know how to add two levels of UVW mapping but tiling would be easier. For those of you in the know Austris Cingulis uses this technique all the time and there is no better!. Many thanks guys.
  4. I just posted to my blog. Tips, comments, critiques welcome. http://www.renderededge.com/ Thanks!
  5. Hi! First i would like to give two thumbs up for the great community. I have found help here numerous times. I have been doing arh-viz for 5 years now , and for some time I have been developing misc tools to make our working lives a little easier. After having to do a huge amount of high detailed tile roofs for complex buildings, i had it. 3dsmax has no good tools of doing this tedious task in a simple way. The first tool is called RoofTiler and it is intended to do automatic roof tiling: http://ivar.planet.ee/rooftiler/rooftiler_alpha_007.jpg So what does it actually do? You give it a roof mesh object like the one seen on the top link and choose a roof tile and push the big red button. After some calculation the entire mesh object has been tiled and the roof tiles have been cut in the right places. This is all it does for now. What will the features be then? *A premade procedual library of commonly used tiles *A simple way to use custom meshes as tiles *Occlusion objects (you can use custom meshes to cut the tiles) *Spline extraction for ridge tiles, gutters. * if possible, automatic ridge tiling. * automatic uvw *random materials for tiles (for color variance) *simple UI *max9-max2009 32/64bit * Your features!! Where does it fail? *curved roofs- probably will develop something for them too. But not now For availabilty: Not yet. There probably will be a small open betatest in the future, but the time is still unknown. When i feel it is up to commercial standards. I live in Estonia and some aspects of "common" may differ. So i have a question: What tiles are most commonly used? As said it is a work in progress, and i would really appreciate any feedback. If you guys think it is a useful plugin for max and have ideas for features, then please comment. I would like to make this plugin as complete as i can.
  6. I have a client that has provided some floor textures for me to put into an existing scene. The only problem is, it's only ONE wooden floor board. He's given me two textures and wants to see them in a photorealistic environment. So, I gave him a render of mine (family / kitchen area of my demo house) and then changed the flooring material a few different times to show him how straight forward it is. I used ProMaterials in my example renders for him and did a tile, a wooden floor, and carpet. He thought it was great. Now, however, he's given me two ever-so-slightly different wooden floor boards and wants to see them in my existing scene. I can barely tell the two patterns apart - there must be something that is very industry specific about them that I am not aware of. I've applied it to the floor, but it tiles something aweful. My concern: if I go in and muck around in photoshop, making the canvas bigger, copying a piece here and a piece there, I wonder if that will 'lose' the special qualities of the floor material. This is an incredibly low-bid job because he said he had floor tiles. Tiles. I took it to mean square kitchen tiles. The proposal never mentioned me photoshopping anything. I've e-mailed him 3 typical floor board texture JPGs to show him the variation in the material, and voiced some concerns over me photoshopping the single, thin board texture he's given me. I've asked if he can provide a more varied texture. Question: Err... what should I do? Should I try to make a texture from this single piece of wood (which I'm not allowed to show anyone, for fear the Commies might steal their ..er.. wood pattern..?)? Should I give him the renders he asked for and ignore the tiling? Language is an issue as well. Sigh.
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