Jump to content

Search the Community

Showing results for tags 'vray animation prepass'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • CGARCHITECT.COM
    • Forum Rules
  • MAIN FORUMS
    • News
    • Tutorials
    • General Discussions
    • Hardware and Technical Discussions
    • Off Topic
    • Pro Plan Members
  • VISUALIZATION GALLERIES
    • Best of the Week
    • Architectural Visualization Gallery
    • Work in Progress (WIP)
  • SOFTWARE
    • 3ds Max
    • V-Ray
    • Other Renderers
    • Other Visualization Software
    • CAD Software
    • Post Production Software
    • VR/AR/MR/Real-Time
    • Vegetation
    • Color Management
  • MISCELLANEOUS
    • New Member Introductions
  • SITE FEEDBACK AND SUGGESTIONS
    • Comments and Feedback

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Display Name


Country

Found 2 results

  1. hi every1, i hope this thread finds u well, i'am doing my first still animation, and wandering here and there to get some tips and tricks, it seems that rendering the "LC" and "IR" is the best approach in speeding things out, so i used it and did it through distributed rendering technique, however when i started rendering, the IR map seems wrong. by the way i am using vray for sketchup, and the result is attached, and i am really thankful for any advice.
  2. Hi all, I'm rendering out an animation using the IRmap + LC using the animation prepass mode. After doing some research online, I found that this is the quickest solution for rendering animations with moving objects. Since each frame saves out an IRmap for each frame, I thought it would be best to speed up the irradiance map calculation process by using multiple computers. I loaded the same exact max scene with the same rendering settings on multiple computers. Computer 'A' is saving out the IRmap for frames 151-190, computer 'B' is saving 190-240, and so on. Once frames 151-190 were finished rendering, I loaded IRmap 190 to continue rendering.Is it possible to do this? Because now I'm getting some spotches/artifacts so I don't think vray is reading the new IRmaps. I also tried to load the IRmap 151 and start rendering from frame 190, but that didn't work either. Am I missing something here? Please advise. Thank you!
×
×
  • Create New...