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Vray Matte object reflection issue (3dsMax)


green
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Hello.

I'm using Vray for 3dsMax2010.

I was going to compose CG on a photograph, so I created a plane to receive shadow and reflection and GI of the CG,

and it set a matte object from a Vray properties, and render it. I seemed to receive both reflection and GI properly visually.

but it was only a shadow when it watched an alpha channel. How can I do?

 

attached image:

 

Vray properties settings

http://img10.hostingpics.net/pics/864850Upload01.png

rendered image

http://img10.hostingpics.net/pics/949907Upload02.png

alpha channel

http://img10.hostingpics.net/pics/162607Upload03.png

 

Thanks

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I tried VRayMtlWrapper ,but change was not found.

What is set wrong?

 

rendered image

http://img10.hostingpics.net/pics/70494901.png

alpha

http://img10.hostingpics.net/pics/73915002.png

VraymaterialWrapper settings

http://img10.hostingpics.net/pics/98110303.png

Base material

http://img10.hostingpics.net/pics/92703604.png

Edited by green
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