Jump to content

Modern Kitchen (Work in Progress)


Ragazzaccio
 Share

Recommended Posts

1290561824.jpg

Studio/Institution: Portfolio piece.
Genre: Residential Interior
Software: 3DS Max, Vray
Description:

This is a scene I'm currently working on. The scene is pretty closed to being finished but in truth I'm not ENTIRELY happy with it. I don't know if its because I keep staring at the same image or not. I got the feeling that the render is missing that "wow" effect. Any professionals care to shed some light? Constructive criticism would be greatly appreciated. I am looking to make this look as photo realistic as I possibly can.

 

I want to use this render I found for an example of the type of realism I am trying to achieve:

 

http://www.vray.com/vray_for_maya/gallery/images/architecture/architectural_interiors/vray_for_maya_gallery_architectural_interior_16.jpg

 

How would I go about bringing the realism of my render up to this level?

Thanks all! :D

Edited by Ragazzaccio
Link to comment
Share on other sites

Micheal thanks for your post!! I already have a vray plane light excluding everything else to light the scene because the scene is lacking sources of natural light..I can definitely turn up the intensity. As for photoshop, I've worked in it for many years but mostly to paint textures. Unfortunately I'm not aware of specific techniques for post work in order to make a more realistic looking render. Any tips on that? Thanks again!

Link to comment
Share on other sites

it's the brick wall that really lets it down for me.

 

i don't think it suits the space, but if it really has to be brick then it needs more bump/depth. it aslo doesn't really match up well with the windows in terms of tiling.

 

a solid lintel above the windows or the addition of a frame would be useful.

 

edit: maybe a bit brighter too, as suggested.

Link to comment
Share on other sites

It's a great work so far, but since you asked for suggestions, here are some ideas.

 

Scale - for a fairly small space the brick and floor tiles feel too large. they may be accurate in a rendering sense (they no doubt do make bricks and tiles in such a size), but architecturally they're making the space feel even smaller because they're larger than what one would expect in such a space

 

Symmetry - the composition feels too symmetrical to me, at least the background (2 windows, 2 can lights, 1 table in the center, the positioning of the chairs. conversely the foreground may be unbalanced with a lot going on on the right side and a fairly simple scene on the left side

 

Materials - mostly the materials are very good but 2 spots bother me. the wall cabinets on the right side - why do they look white when all the other cabinets are wood? and the range hood - i'd expect the underneath area to be pretty dark where little light should be coming in, yet I see a pretty strong highlight under there. i'm sure it's coming from somewhere but since my eye can't make sense of it it's throwing me off.

 

Background - the buildings outside the window don't seem right. I'm not quite sure what it is. Maybe they seem to close given the fairly wide angle lens, or maybe the perspective is slightly off, I'm not sure. Maybe it'd be worth creating some real 3d buildings out there rather than using a photo.

 

-brodie

Link to comment
Share on other sites

Thank you very much for your cretique. Just to let you know that they are tiles on the floor, its the polished industrial concrete. I can minimize the grout segments in order to make it look less like tile. I agree about the hood range....its bothering me too. On some camera angles it looks amazing but on this scene its hotspot looks horrible and im trying to figure out how to get rid of it. I will try placing some 3d buildings in the background but this means im gonna have to make a different lighting setup for both exterior and interior. The scene is currently lit with a vray sun with vray planes in the windows acting as a skylight portal. Are skylight portals a less effective way of lighting the scene? Thanks so much for your help!

Link to comment
Share on other sites

Hello all!! Hope you all had a great holiday!

 

I have spent the last few days making some changes to my scene and I think I am stepping closer to photorealism. As Brodie stated...the scene looked way too symmetrical, so therefore I took his advice and switched to a different camera angle for more of a dynamic looking shot. I also took advantage of render passes in order to have more control over post-work in Photoshop.

 

After looking at many different threads on this site, I've realized that there is no such thing as the perfect render and there will always be someone who doesn't like something. On the contrary, any positive or negative feedback is always appreciated. Please tell me what you think of these changes.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...