Ragazzaccio Posted November 20, 2010 Share Posted November 20, 2010 (edited) Studio/Institution: Portfolio piece.Genre: Residential InteriorSoftware: 3DS Max, VrayDescription: This is a scene I'm currently working on. The scene is pretty closed to being finished but in truth I'm not ENTIRELY happy with it. I don't know if its because I keep staring at the same image or not. I got the feeling that the render is missing that "wow" effect. Any professionals care to shed some light? Constructive criticism would be greatly appreciated. I am looking to make this look as photo realistic as I possibly can. I want to use this render I found for an example of the type of realism I am trying to achieve: http://www.vray.com/vray_for_maya/gallery/images/architecture/architectural_interiors/vray_for_maya_gallery_architectural_interior_16.jpg How would I go about bringing the realism of my render up to this level? Thanks all! Edited November 24, 2010 by Ragazzaccio Link to comment Share on other sites More sharing options...
darkitect Posted November 24, 2010 Share Posted November 24, 2010 The composition is very vertical - maybe lighten the ceiling to draw the eye upwards? Or even turn the recessed lighting on. Otherwise, great work! Photoshop can do wonders too. Link to comment Share on other sites More sharing options...
Ragazzaccio Posted November 24, 2010 Author Share Posted November 24, 2010 Micheal thanks for your post!! I already have a vray plane light excluding everything else to light the scene because the scene is lacking sources of natural light..I can definitely turn up the intensity. As for photoshop, I've worked in it for many years but mostly to paint textures. Unfortunately I'm not aware of specific techniques for post work in order to make a more realistic looking render. Any tips on that? Thanks again! Link to comment Share on other sites More sharing options...
neko Posted November 24, 2010 Share Posted November 24, 2010 it's the brick wall that really lets it down for me. i don't think it suits the space, but if it really has to be brick then it needs more bump/depth. it aslo doesn't really match up well with the windows in terms of tiling. a solid lintel above the windows or the addition of a frame would be useful. edit: maybe a bit brighter too, as suggested. Link to comment Share on other sites More sharing options...
Brodie Geers Posted November 24, 2010 Share Posted November 24, 2010 It's a great work so far, but since you asked for suggestions, here are some ideas. Scale - for a fairly small space the brick and floor tiles feel too large. they may be accurate in a rendering sense (they no doubt do make bricks and tiles in such a size), but architecturally they're making the space feel even smaller because they're larger than what one would expect in such a space Symmetry - the composition feels too symmetrical to me, at least the background (2 windows, 2 can lights, 1 table in the center, the positioning of the chairs. conversely the foreground may be unbalanced with a lot going on on the right side and a fairly simple scene on the left side Materials - mostly the materials are very good but 2 spots bother me. the wall cabinets on the right side - why do they look white when all the other cabinets are wood? and the range hood - i'd expect the underneath area to be pretty dark where little light should be coming in, yet I see a pretty strong highlight under there. i'm sure it's coming from somewhere but since my eye can't make sense of it it's throwing me off. Background - the buildings outside the window don't seem right. I'm not quite sure what it is. Maybe they seem to close given the fairly wide angle lens, or maybe the perspective is slightly off, I'm not sure. Maybe it'd be worth creating some real 3d buildings out there rather than using a photo. -brodie Link to comment Share on other sites More sharing options...
Ismael Posted November 24, 2010 Share Posted November 24, 2010 The image is very very realistic to me except as mentioned, under the range hood and perhaps the scene outside the windows lacks depth. Link to comment Share on other sites More sharing options...
Ragazzaccio Posted November 24, 2010 Author Share Posted November 24, 2010 Thank you very much for your cretique. Just to let you know that they are tiles on the floor, its the polished industrial concrete. I can minimize the grout segments in order to make it look less like tile. I agree about the hood range....its bothering me too. On some camera angles it looks amazing but on this scene its hotspot looks horrible and im trying to figure out how to get rid of it. I will try placing some 3d buildings in the background but this means im gonna have to make a different lighting setup for both exterior and interior. The scene is currently lit with a vray sun with vray planes in the windows acting as a skylight portal. Are skylight portals a less effective way of lighting the scene? Thanks so much for your help! Link to comment Share on other sites More sharing options...
abmitalia Posted November 24, 2010 Share Posted November 24, 2010 Agree to Paul - this brick wall doesn't help at all. Anyway here my attampt to help you out - RK [ATTACH=CONFIG]40107[/ATTACH] Link to comment Share on other sites More sharing options...
Ragazzaccio Posted November 24, 2010 Author Share Posted November 24, 2010 Ralf Thank you. What do you think i should do with the wall. i had tried a plane old color wall and it made my scene look less "warehousey" Do you think i should try to go with a different type of brick? Link to comment Share on other sites More sharing options...
Ragazzaccio Posted November 26, 2010 Author Share Posted November 26, 2010 Hello all!! Hope you all had a great holiday! I have spent the last few days making some changes to my scene and I think I am stepping closer to photorealism. As Brodie stated...the scene looked way too symmetrical, so therefore I took his advice and switched to a different camera angle for more of a dynamic looking shot. I also took advantage of render passes in order to have more control over post-work in Photoshop. After looking at many different threads on this site, I've realized that there is no such thing as the perfect render and there will always be someone who doesn't like something. On the contrary, any positive or negative feedback is always appreciated. Please tell me what you think of these changes. Link to comment Share on other sites More sharing options...
Tron Posted November 26, 2010 Share Posted November 26, 2010 Huge improvement. Looks great now. Link to comment Share on other sites More sharing options...
Ragazzaccio Posted November 27, 2010 Author Share Posted November 27, 2010 Thanks man! It's actually not done yet I'm gonna be doing more with the render passes in post to really bring out the depth of the image. I think its gonna look a lot better once I'm done. A new image should be posted by this evening. Link to comment Share on other sites More sharing options...
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