stayinwonderland Posted February 10, 2012 Share Posted February 10, 2012 I've just started to consider trying HDRI lighting instead of the vray default sky. Had a few niggles which i'm close to ironing out, namely that if I used the same HDR for the viewport background/environment map, the sky would always look really dim until I ramped up the values on the HDR so much that reflections would blow up and the sky itself would look unatrual. I have found a nice way to set up HRD as far as reflections are concerned but the if I tilt the camera so I can see above the horizon, the sky looks dim as I mentioned. So, is it common to use one HDR image for the lighting and then another for the actual environment map which our camera sees? I've been aiming for a sky like this. Thanks. Link to comment Share on other sites More sharing options...
zhopudey Posted February 13, 2012 Share Posted February 13, 2012 You can use the same hdr with different exposures for the environment, reflection and lighting ( in case you are using a dome light). Link to comment Share on other sites More sharing options...
LukeC Posted February 13, 2012 Share Posted February 13, 2012 If you have your hdr in the vray environment slot and a copy of the hdr in your background, try unticking affect background under the color mapping rollout, that should stop it from being blown out. Give it a shot - it may or may not work. Link to comment Share on other sites More sharing options...
stayinwonderland Posted February 13, 2012 Author Share Posted February 13, 2012 Thanks guys, some interesting and useful tips there! Link to comment Share on other sites More sharing options...
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